We came across 6 interesting jobs at Relic, EA, Team17, TT Games, GSN Games, and Sydney Opera House – and they’re looking for a Lead Audio Designer, Audio Artist, Junior Sound Designers, Game Audio Designer, and Head of Sound and AV. Happy job hunting!
Company: Lead Audio Designer
Location: Vancouver, BC, Canada
Do you live and breathe Audio and want to create an amazing gaming experience alongside passionate peeps? Are you a technically savvy, hands-on leader who enjoys rolling up their sleeves and inspiring a team? If so, our Audio Lead role might be the perfect fit for you!
Relic Entertainment, a wholly owned studio of SEGA, is the award-winning RTS developer of Homeworld, Dawn of War and Company of Heroes, and we’re on the hunt for an Audio Lead to join our highly passionate Audio Team. As a studio, our role is to create a workplace where people are energized and empowered to not only do their best work but to continually surpass their best. We’ll push you out of your comfort zone to become the best version of you by giving you the ownership and creative freedom to solve our most challenging problems.
As an Audio Lead, you will…
• Lead, mentor and inspire a team of sound designers to create compelling audio soundscapes in the RTS genre.
• Work with cinematics teams to deliver highly polished assets and experiences.
• Maintain strict delivery schedules while staying on budget.
• Drive the technical direction of tools and pipelines for the franchise.
• Be a technical guru, solving any technical implementation issues.
We’re looking for someone who …
• Has shipped 2+ AAA titles as a lead.
• Can create a strong creative vision for audio that aligns with and enhances the creative direction of the game and franchise.
• Is a strong communicator. Effectively documenting and communicating vision and direction to the audio & game teams.
• Has a great sense of sound aesthetics. You’ll set an industry leading quality bar for game audio.
• Is technically savvy. You’ll work effectively with programmers and team members to develop and improve tools and systems.
• Is up to date on the latest audio techniques and software.
Your experience includes …
• A strong understanding of the gameplay importance of interactive audio.
• Deep background in the use of narrative and dialog systems.
• A strong technical background that allows you to drive features, pipeline improvements and bug fixes.
• Proficiency with industry standard sound creation tools, practices, and libraries.
• Experience authoring sound in all surround formats.
• Extensive experience working and mixing linear audio.
• A solid base of technical audio theory.
• A strong background in audio production and scheduling.
• Able to work under tight schedules and reliably hit milestones.
It’s a bonus if you …
• Have a programming or scripting background.
• Are experienced in all things RTS.
• Have been or are currently a Musician.
• Love AAA games!
What’s in it for you?
You will become part of the SEGA family (in addition to Relic, it includes Creative Assembly, Sports Interactive, Hardlight Studio, and Amplitude Studios) which means you’ll have an opportunity to work on AAA games and learn a ton. We also offer top-notch benefits and perks, including an extensive extended health benefits plan, retirement savings plan, and support for any required relocation or immigration efforts. On top of that, we realize it takes world-class people to make world-class games so we offer competitive total compensation packages.
Company: EA Audioworks
Location: Burnaby, BC, Canada
Audioworks is an award winning team creating audio assets for titles within EA STUDIOS. Through uniting our creative talents and technical expertise, Audioworks is driving industry leading audio through partnership, professionalism, expertise, innovation and uncompromising quality. We look for the best in everyone.
Audioworks is looking for an enthusiastic and skilled Audio Artist who can make an immediate contribution to our team. This successful candidate must be able to work with and audio team for a specific project(s).
The individual should have core experience in select phases of audio design and production, in at least in every key component – sound design, music, voice production, and implementation. This candidate will work within the Audioworks team and should have a basic understanding of game development. The ideal candidate will have a passion for video games, with an overwhelming drive to create a world class audio experience.
What the Audio Artist will do:
• Creating quality audio for video games
• Submit final audio files on or before required deadlines
• Submit EQ and mastering of game music, sound effects or speech for audio review
• Interactive element tuning (such as XML files)
• Quality control review of project(s)
• Sound design of source elements and/or speech editing, naming and file organization
• Audio post production for in-game video content
Who you are:
• Minimum of four years game audio and/or post-production experience
• Is proficient in using game development tools, technology and pipelines (Wwise, FMOD)
• Is comfortable with modern audio creation equipment, software and recording techniques, with a level of proficiency in at least one DAW
• Solid knowledge of PC and Mac hardware and software
• Strong communication and problem-solving skills
• Good creative and technical thinker
• Works well as part of a team
• Strong artistic and creative sensibilities
What’s in it for you? Glad you asked!
We love to brag about our great perks like comprehensive health and benefit packages, tuition reimbursement, RRSP company match and, of course, many other perks! And since we realize it takes world-class people to make world-class games, we offer competitive compensation packages and a culture that thrives off of creativity and individuality. At EA, we live the “work hard/play hard” credo every day.
Location: Wakefield, UK
We’re delighted to announce that we have we once again have opportunities for Undergraduates to join the UK’s most exciting, award winning developer and games label, Team17. We’re looking for a number of talented students who are committed to improving their skills by spending a year working as a games junior audio designer on a range of exciting games and original concepts.
This is an opportunity to gain valuable work experience within a technically challenging and creative industry. Placements will run from July/August 2018 until July/August 2019 (with some flexibility). Who could pass on the opportunity to work with the developer/publisher behind titles such as Worms, The Escapists, Yooka-Laylee and so much more!
Team17’s games studio is based in Wakefield, in the middle of Yorkshire – the home of a hundred Heritage sites, music festivals, art galleries and theatres. Close to Leeds, the coast, and the famous national parks of the Yorkshire Dales and Yorkshire Moors. With 40% of Yorkshire covered in National Park, it is hardly a surprise to find out that in a recent USwitch.com survey, parts of Yorkshire were categorised as some of the best places in the country to live.
• A competitive salary will be paid for the placement.
• Applicants must be enrolled on or be a recent graduate of a Music Technology, Music Composition or Music/Audio specific University course.
• You must have a passion for game audio and be averaging a 1st classification in your studies.
• You must be able to show good examples of your own work including original Sound Design, Music Composition and Audio Implementation.
• Experience with Cubase, Sound Forge, Wwise and Unity is an advantage.
Applicants must send us a link to a Show Reel which illustrates their work describing exactly which parts of the project are their own Application Process. You must submit an application by no later than Friday, 31 March 2018. We will conduct a first sift at that stage and will send selected applicants a test to complete and then selected applicants will be invited to attend an interview. Exact details and dates will be provided later in the process.
Company: TT Games
Location: Berkshire, UK
The Audio team at TT Fusion in Wilmslow are seeking to recruit a fixed term Junior Sound Designer. This contract will run from January 2018 until the end of April 2018.
• Working with Sound Effects (FX and Ambience)
• Creating/designing FX, from library or in house field recordings
• Liaise with other disciplines
• Implementing FX – using TT proprietary tools
• Working with CutScenes:
• Laying-out all audio assets (Music / FX / VO / Ambiences) mixed in Surround-Sound to Videos (AVIs / etc.)
• Some liaising with Animation dept.
• Working with music (whether composed in-house or licence) with:
• Editing music files (all aspects), to make game-ready
• Understanding of interactive music design and implementation methods
• Working with Voice-overs (VO)
• Working with VO
• Working with localised VO
• For all aspects of Audio:
• DAW (e.g. Reaper) editing and mixing
• Good knowledge of synthesis (subtractive, granular etc…)
• Wave Editor (e.g. SoundForge) (processing / editing / converting / mastering)
• Needs awareness of Memory/Disc/ISO management
• Bug-fixing and reporting using JIRA
• Working with artists, animators and programmers in determining solutions to problems
• Assisting in testing audio on release platforms
• Working on multiple projects, simultaneously, according to priorities
Skills & Qualifications:
• Educated to degree level in a related Audio field, or relevant Game Audio experience as to meet a similar technical level
• Excellent sound design skills
• Passion for Game Audio technology and advancements
• Ability to work within strict deadlines
• Knowledge of scripting languages (java, python, lua) or visual scripting (pure data max msp, ue4 blueprints).
To apply please email a covering letter, CV and showreel to Vicky MacMillan, Recruiter at jobs (at) t-tales (dot) com
Company: GSN Games
Location: Bangalore, KA, India
We are seeking a highly skilled and experienced Game Audio Designer to revamp and upgrade our audio experience.
What You will Do:
Create the soundtrack for our games, including music, sound effects, character voices, spoken instructions, ambient effects etc.
• Be able to compose and perform music
• Have sound engineering skills and knowledge of the relevant tools and technology
• Possess ‘aural skills’ and a sense of timing
• Have a sense of fun and be able to think laterally
• Have excellent communication skills to be able to understand what designers and producers want and to keep up with any changes
• Be able to communicate effectively with the programming and art departments
• Be able to work independently and manage your schedule
• Have good organisational skills to deal with the amount of effects and music required for games and to co-ordinate recording sessions if necessary
• Close attention to detail
• Able to meet and beat deadlines
• Aware and experienced in files types and compression standards used in casual games
• Passion for games
GSN Games delivers social casino and skill-based games designed to fuel every player’s inner winner. Founded in 1999, the company has evolved into one of the world’s top game publishers and creators. Its collection of social casino games includes GSN Casino and Bingo Bash, both top 10 grossing iPad apps, as well as Wheel of Fortune Slots: The Ultimate Collection, Solitaire TriPeaks, Mirrorball Slots, Fresh Deck Poker and more. GSN Games is the maker of Sparcade, the world’s first app where players can compete for money in skill-adapted versions of the biggest game franchises of all time within a vibrant, trusted community. Owned by Sony Pictures Entertainment and AT&T Entertainment Group, GSN Games operates studios worldwide in the U.S., U.K., Spain, Ukraine, Israel and India.
Company: Sydney Opera House
Location: Sydney, NSW, Australia
The Sydney Opera House is an iconic Australian institution that embodies beauty, inspiration and the liberating power of art and ideas. Our vision is to be as bold and inspiring as the Opera House itself.
Our mission is twofold:
• To treasure and renew the Opera House for future generations of artists, audiences and visitors; and
• To inspire, and strengthen the community, through everything we do.
This role provides expert technical leadership for Sound and Audio Visual Services. It ensures that the sound and audio visual capabilities of the Opera House are aligned with our artistic vision and strategic goals. This position is responsible for leading and fostering a culture of continuous learning, personal development and technical excellence to ensure safe and efficient delivery of Sound and Audio Visual services. It leads and manages a team of specialists, ensuring that they provide outstanding customer service to all presenters and stakeholders, and contribute to the strategic direction of the department. This role is responsible for the project management of equipment upgrades and maintenance, leading the process by developing business plans, preparing and evaluating tenders, and holding contractors to a high standard. It ensures that our equipment and workforce can realise the technical visions of our hirers and presenting partners. This position provides, and assists its staff in providing, expert advice to Production Managers, Account Managers, and other technical staff.
What we are looking for:
• Minimum five years demonstrated high level technical production experience and sound and audio visual expertise, with a variety of clients across various art forms and event types. This should include strong documentation and design capabilities, a willingness to keep up to date with industry standards and innovations and a demonstrated ability to interpret and implement technical changes within the context of an established business.
• Demonstrated high level project management skills including technical project management, a demonstrated ability to use systems to monitor and track project progress, and the ability to effectively forward plan. Experience with project costing, scheduling, resource allocation, development and management of budgets essential.
• Proven capacity to self-direct and make decisions, incorporating excellent organisational, strategic, analytical and lateral thinking skills applied to articulating and realising a technical vision.
• Demonstrated high level expertise in leading and building teams including formal training and mentoring programs, staff development programs, performance management and rostering.
• Demonstrated organisational, time management and prioritisation skills, including the ability to multi-task and delegate.
• Extensive knowledge of, and commitment to, WH&S and risk management matters within a production environment.
• High level of commitment to client needs and experience in a customer service environment.
• Demonstrated high level written and verbal communication and interpersonal skills, including demonstrated experience in conflict management and negotiation.
• Proven ability to work under pressure including demonstrated sound decision making and crisis management skills.
• A thorough knowledge of the theatrical process and sensitivity for working artists.
• Ability to work well in a flexible work environment as part of a leadership team.
• Advanced computer skills including Microsoft Office, AutoCAD or equivalent drawing program, sound and audio visual technical design programs, and an understanding of database systems.
How to Apply:
Applicants are asked to include an up to date resume of no more than five pages which clearly details your relevant skills and experience and how they relate to the requirements and capabilities for the role. Applicants are also asked to address their suitability in a covering letter of no more than two pages addressing the following two targeted questions:
• The Sydney Opera House Sound/AV Department has a large staff base and deals with many different internal and external stakeholder requirements. Describe your experience in leading a large team of employees and multiple stakeholders to ensure all business needs are met, including those of the employee. Including outlining your experience in identifying and driving a major departmental change, including your leadership of a team and your involvement in driving and embedding the change.
• Provide a detailed example of a large technical Sound/AV project you have initiated and lead through to completion. Include details on the role you played, along with your technical input and strategy to ensure it was successful.
Applicants MUST create a profile and submit their application electronically for this position at https://iworkfor.nsw.gov.au/. Only applicants who apply online will be considered for this position. Please contact the Jobs NSW Helpdesk on 1800 562 679 should you have any technical enquiries. A talent pool may be created from this recruitment action for ongoing or temporary roles of the same standard that may become available over the next twelve months.
Sydney Opera House welcomes applications from Aboriginal and Torres Strait Islander people, people from diverse cultural backgrounds and people with disability. To be eligible to apply for this position, applicants must have existing Australian work rights. Applications will not be accepted from recruitment agencies. Any offer of employment will be subject to a satisfactory National Police Check and Pre-Employment Health Assessment.
Job Status: Ongoing, Full Time
Position No: SOH1175
Salary: Base salary of $120,474 per annum plus 9.5% superannuation contribution
Applications Close: 01/01/18
Enquiries: Philby Lewis, recruitment (at) sydneyoperahouse (dot) com