Interesting new audio jobs at Obsidian, BossKey, EA, Sony, and CD Projekt Red

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We came across 4 interesting jobs at Obsidian, BossKey, EA, and Sony – and they’re looking for a Senior Sound Designer, Sound Designer, Audio Artist, and Director of Sound Design. We’ve also heard that CD Projekt Red is looking for an experienced Senior Sound Designer here.
Happy job hunting!

Senior Sound Designer
Company: Obsidian
Location: Irvine, CA, USA
Job description

Obsidian is looking for a creative and technical sound designer with the capability to design and implement assets, manage entire projects, and/or specialize in key audio systems.

Over the course of our 14 years in the industry, Obsidian has sold millions of units, won a ton of awards, and – above all – we’ve always put our players first in every decision we’ve made. Our titles require a unique audio landscape, and that’s where you come in. The Senior Sound Designer will work closely with the audio and development teams to plan, design, and integrate high quality, engaging sound effects from the conceptual stage all the way through to polished engine integration.

Requirements:
• 5+ years experience with multiple shipped AAA game titles
• Possesses expert sound design skills with the ability to design, record, create, implement, mix, and master high quality and deeply engaging interactive sounds for a wide variety of subject matters and styles at a quality bar above industry standards
• Constantly seeks ways to improve creative and technical processes, taking them to the next level through personal research and continued education
• Establishes clear creative intentions through research, references, and documentation
• Drives assigned tasks from concept to completion in a proactive manner, requiring minimal guidance or course correction
• Fosters a positive work environment through comradery across the team by being an exceptional team player with strong collaborative and communication skills
• Freely and easily accepts, seeks, and implements constructive feedback from other members of the team
• Regularly communicates progress against schedule and isn’t afraid to ask for help when blocked or off track
• Possesses strong organizational skills and the ability to handle multiple tasks/projects simultaneously
• Helps to mentor less senior audio designers by providing creative training, guidance, and feedback
• A lifelong gamer with a passion for role playing games and interactive storytelling

Responsibilities:
• Plan, research, create, implement, mix, and master AAA quality sound effects
• Implement all types of sounds, music, and voice over using Wwise, Unity, and/or Unreal 4
• Design, propose, document, and/or prototype new audio features as required, driving forward all initiatives from concept through to completion in a transparent and timely manner
• Actively seek ways to improve audio tools and workflow pipelines
• Work closely with Audio Director and strike team leads to meet or exceed project goals
• Field record new assets and sound effects
• Edit and process VO and/or music
• Create and mix audio for cutscenes and marketing videos

Pluses:
• A bachelor’s degree in relevant studies such as audio engineering
• Post-production experience in other audio related fields such as television or film
• Experience using Wwise, FMOD, Unity, and/or Unreal 4

Sound Designer (Full-time Onsite)
Company: BossKey
Location: Raleigh, NC, USA
Job description

Founded in 2014 by Cliff Bleszinski and Arjan Brussee, Boss Key Productions is a video-game studio based in the heart of Raleigh, NC. BKP believes in an agile, no-nonsense approach to product and studio building with an emphasis on high quality product in a friendly environment..

Boss Key is currently working on LawBreakers, a newly released FPS.

Applicant must:
• Have worked professionally as a AAA sound designer for at least three years
• Have strong technical implementation skills using WWISE and UE4
• Experience using Protools, Audition, Reaper or other equivalent DAWs
• Have shipped at least two AAA titles
• Be hard-working, self motivated, and a creative thinker
• Be able to take direction and produce high end results
• Be organized and a good communicator
• Have a flexible and agile mindset for a fast paced production environment

Bonus attributes:
• Can edit and mix sound for cinematic movies
• Has shipped a game published on PC and consoles
• Be dependable and able to manage their own workload

Required application materials:
• Current resume or cover letter
• Sound Demo (Online)
• Provide us with a link to your online demo material
• Include a detailed description of what elements you created for the demo

Source: OrcaHQ
Audio Artist
Company: EA Audioworks
Location: Burnaby, BC, Canada
Job description

Audioworks is an award winning team creating audio assets for titles within EA STUDIOS. Through uniting our creative talents and technical expertise, Audioworks is driving industry leading audio through partnership, professionalism, expertise, innovation and uncompromising quality.

We look for the best in everyone.

Audioworks is looking for an enthusiastic and skilled Audio Artist who can make an immediate contribution to our team. This successful candidate must be able to work with and audio team for a specific project(s). The individual should have core experience in select phases of audio design and production, in at least in every key component – sound design, music, voice production, and implementation. This candidate will work within the Audioworks team and should have a basic understanding of game development. The ideal candidate will have a passion for video games, with an overwhelming drive to create a world class audio experience.

What the Audio Artist will do:
• Creating quality audio for video games
• Submit final audio files on or before required deadlines
• Submit EQ and mastering of game music, sound effects or speech for audio review
• Interactive element tuning (such as XML files)
• Quality control review of project(s)
• Sound design of source elements and/or speech editing, naming and file organization
• Audio post production for in-game video content

Who you are:
• Minimum of four years game audio and/or post-production experience
• Is proficient in using game development tools, technology and pipelines (Wwise, FMOD)
• Is comfortable with modern audio creation equipment, software and recording techniques, with a level of proficiency in at least one DAW
• Solid knowledge of PC and Mac hardware and software
• Strong communication and problem-solving skills
• Good creative and technical thinker
• Self-motivated
• Works well as part of a team
• Strong artistic and creative sensibilities

Director of Sound Design
Company: Sony PDSG
Location: San Diego, CA, USA
Job description

The PlayStation Product Development Service Group (PDSG) works with some of the best developers on the planet to create compelling, award winning content that supports the vision of the development team. We are seeking an accomplished, seasoned Sound Director with a drive to create world-class audio experiences. The Sound team works with Naughty Dog (Uncharted, The Last of Us), Santa Monica (God of War), San Diego (MLB), Bend (Days Gone), Kojima Productions (Death Stranding) and PlayStation Marketing to name a few and supports teams globally, when needed.

Responsibilities:
• Manage the sound, casting and dialog team to meet development team needs and to ensure productions are world class
• Manage sound group budget, both internal and game audio production budgets
• Work with development team to create audio schedules, milestones, and creative direction that support the game
• Work closely with the Audio Tools and Technology team to develop new, compelling features to push the envelope
• Manage implementation of assets directly into the game engine and collaborate on the final game mix
• Facilitate clear and concise communication between sound and other game development disciplines
• Work closely with the game development studios to understand their vision and direction in creating a compelling audio that supports the narrative for the title
• Oversight on deliverables and workflow process of sound and dialog team with/ goal of driving excellence
• Contribution to global discussions on audio standards bot for games and platform

Qualifications:
• At least 7 years professional experience creating audio for interactive games, including multiple shipped AAA titles
• At least 5 years working as a leader in the field of audio
• Budget development and management experience
• Experience as a lead or Director with proven leadership and mentoring skills
• Expertise of understanding of the entire audio process, sound effects, voice over, casting, music and audio system technology
• Proven and demonstrable qualifications in creating diverse and varying stylistic sound content
• Knowledge of game engine technology and audio middleware solutions
• VR audio experience
• Excellent cross-functional communication skills – communicate and interact effectively within a team environment, and work collaboratively
• Demonstrated ability to tell stories and define mood and brand through audio
• A passion and deep understanding of the impact and role audio plays in the overall player experience
• Ability to travel. Team based on the West coast with occasional international travel
• Degree or certificate in audio engineering or equivalent preferred

Desired qualifications:
• Post production experience in the film industry
• Coding experience or understanding

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