New audio jobs at Remedy Games, Blizzard, Sony Playstation, EA Mobile Japan, and Ubisoft Québec

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We came across 5 interesting jobs at Remedy Games, Blizzard, Sony Playstation, EA Mobile Japan, and Ubisoft Québec – and they’re looking for an Audio Designer, Assistant AV Specialist, Contract Lead Designer, Artist 1, and Voice Designer. We also found another position for a Voice Designer at Ubisoft Montréal. Happy job hunting!

Audio Designer
Company: Remedy Games
Location: Espoo, Finland
Job description

Remedy Entertainment, the creator of Quantum Break®, Max Payne®, Alan Wake® and Death Rally® and one of the leading independent game studios in the world, is looking for an Audio Designer for a key role working on their next project.

Are you passionate about creating memorable gaming experiences through a well-balanced mix of compelling narrative and intense action? As Audio Designer, your responsibilities will be to collaborate with the design, writing and animation teams to make sure the audio matches the visuals, design and game vision. You will also ensure that the audio as a whole exceeds the highest quality.

Requirements:
• 2+ years experience in game development and at least one shipped AAA title in a Audio Designer role
• An understanding of audio in both linear and non-linear environments
• Ability to focus on the big picture and aid other team members in reaching the audio’s goals
• Excellent problem solving skills combined with a great team player attitude
• Excellent verbal and written communication in English, and an ability to present your design ideas clearly to the team
• Excellent self-management and documenting skills
• Experience with game audio tools
• Experience with standard audio creation software – Reaper, Pro Tools, Vegas, Sound Forge, etc.
• Great passion for games

Pluses:
• Knowledge of scripting or programming
• Experience with film sound
• Formal education in a relevant field, e.g. audio engineering, game design, etc.

So what’s in it for you then?
We offer you a chance to do something new and unique. Working as a member of our talented and experienced team with our world-class game technology means you have an excellent opportunity to develop yourself and take your career to new heights. We work hard but we also value a sane work-life balance, and we’re committed to providing our team a relaxed working environment.

The Remedy offices are situated in Espoo, Finland and relocation to the greater Helsinki area will be required. Should you be moving from abroad we are there for you every step of the way.

Apply latest on 31.7.2017. All the application will be reviewed in August.

Assistant Audio Visual Specialist
Company: Blizzard
Location: Shanghai, China
Job description

Blizzard Entertainment is looking for a talented localization audio visual specialist to supervise the creation and timely delivery of technical and artistic audio visual assets. This person will supervise both the performance and style during recordings, and the post-production for Simplified Chinese audio visual assets. Native level Chinese language skills, capacity to effectively communicate in English and professional experience with voice over (VO) recording are required for the position.

Responsibilities:
• On time delivery of excellent quality localized multimedia assets, both technically and artistically
• Participate in the selection and evaluation of external partners, best practices, and tools
• Collaborate closely with all global internal and external audio-visual stakeholders across all projects
• Responsible for the casting of actors
• Supervise the recording of VO assets and act as the contact point for product related questions
• Supervise or perform technical and language checks, and editing of audio visual assets

Requirements:
• Work experience managing the recording of interactive localized VO or with related game audio technology
• Native level Simplified Chinese language skills and capacity to communicate in English in a clear, concise, professional and effective manner
• Drive to improve quality and efficiency through creative, practical, and collaborative solutions
• Able to help achieve artistic goals through technology approaches
• Experience with multi-projects work
• Good knowledge of Chinese dubbing business practices and key stakeholders
• Able to teamwork in a proactive and positive manner to achieve shared objectives
• Experience with Blizzard Entertainment games

Pluses:
• Experience working in multicultural environments
• Experience in voice acting, post processing and audio, graphics or video editing software

Contract Lead Designer (Video/Vue/Music)
Company: Sony Playstation
Location: San Francisco, CA, USA
Job description

As a Lead Designer (Contract) at PlayStation, you will shape the future of our products by defining fun and engaging experiences for PlayStation™ customers. You will develop high level and/or detailed storyboards and wireframes, mockups, and prototypes to effectively communicate interaction and design ideas. The Lead Designer will help to define product requirements and play an active lead role in the feedback and iteration during the product life cycle. You will participate in user testing to gauge the usability of new and existing products and make constructive suggestions for change.

The Lead Designer must have solid design skills and be able to communicate clearly and concisely through visual specifications. You’ll work closely with Engineering, Product Management, Senior Management, and regional stakeholders located around the world throughout all stages of the product cycle. We are looking for a critical thinker with an excellent visual and interaction design sense, a strong technical background, and the ability to empathize with our customers.

Responsibilities:
• Champion and effectively communicate design ideas using sketches, flow diagrams, wireframes, mockups and prototypes in a cross-functional team environment
• Define the user model and user interface for new and existing products and features
• Gauge the usability of new and existing products, and make constructive suggestions for change
• Ensure that the design vision is executed correctly during the development process
• Evangelize the role of design in the development process
• Receive, weigh, and integrate constructive feedback from other team members and managers
• Present and communicate design work in a clear, confident, professional, and cogent manner; explain rationale for design decisions
• Understand business goals and seek to understand product market, competitors, opportunities and challenges

Qualifications:
• 6+ years experience in designing compelling and quality interfaces
• Excellent leadership, communication, and collaboration skills
• Strong portfolio demonstrating user experience knowledge, clean visual design sense and design process
• Expertise using Sketch, Adobe Suite, and/or other design/prototyping software and Microsoft Office
• Knowledge of HTML, CSS, JavaScript and emerging internet application technologies
• Understanding and experience with User Centered Design Methodologies (UCD)
• Understanding and experience with user research to guide and inform the design process
• Should be self-motivated, highly organized, and perform multiple tasks under minimal supervision
• Minimum BA/BS degree in design or related studies

Desired Qualifications:
• Interest in emerging technologies in TV, web, mobile, and other devices
• Experience designing for a global audience in multiple languages
• Experience working within the agile software development process
• Knowledge of movie, music, and video game service and software industries

Source: OrcaHQ
Artist 1
Company: EA Mobile Japan
Location: Tokyo, Japan
Job description

• Create banners and UI by communicating with planning team with spec and requests from teams, for game applications for smartphones, using internal and external tools for 2D and 3D
• Not a single player but lead and manage internal and external teams and oversee the schedule and priorities for several titles as a member of Art Team
• Occasionally, this role is involved in maintenance and documentation of the workflows and data pipeline with internal technical artists

Requirements:
• 3 Years+ experience with digital data development in entertainment such as Game and Pachinko,or in web, magazines and medias as a designer, and have experience in delivering several services during those period
• Degree in Arts
• Lead or management experience
• Abilities to create documents for internal and external use effectively, with experience in it
• Creates design by sharing information and going thorough appropriate process with team agreements
• Proactively work by communicating with team members

Skills:
• MS Office skills
• Adobe Creative Suite (3 years+), especially PS/ AI/ AE

Preferable:
• General knowledge of Characters, backgrounds,2D/3D animations and UI in entertainment field
• Experiences with using 3D software such as MAYA or 3DSMAX
• Unity
• Skills in creating documents, tables and charts
• Deep knowledge of sports
• English communication skills

Source: EA Careers
Voice Designer
Company: Ubisoft Québec
Location: Québec City, QC, Canada
Job description

Ubisoft Québec is a leader in the video game industry and is located in the heart of Quebec City’s Saint-Roch neighbourhood. Involved in many of Ubisoft’s flagship franchises, the studio gained a strong expertise, leading to its implication in the development of AAA games. By the end of 2016, the team will exceed 400 people, all of which are united by the desire of pushing boundaries, building high quality worlds and creating memorable gaming experiences.

The Voice designer will implement the artistic vision and technical and organizational content pertaining to the voices/dialogues at all game production phases (design, prototype, create, support and implement).

Responsibilities:
• Understand the vision and scope of the project to design a voice system and related features (or adapt existing material). The system must also be designed to support and reinforce other design aspects (game/level/sound design)
• Create a voice integration pipeline (or modify an existing pipeline) that is in line with the project vision and inform the units that work with voices (scriptwriters, animators, localisation, etc.). Adapt the pipeline and tools used based on project modifications and the needs of the other design teams (game/level/sound design) by collaborating with the programming and OASIS (TG) teams
• Organize and share data (Mocap and studio recordings, automatic dialogue replacements, temporary robotic voices, etc.) to facilitate voice integration by other working units
• Give effect to the impact of the voice requests when defining the project objectives as well as in terms of costs and resources and make recommendations based on the project vision
• Share the document with the programming team to modify tools (game engine, oasis) and add features in the sound engine
• Assign tasks to sound programmers in collaboration with the GPPM to create specific voice/dialogue tools
• Contribute to casting with the scriptwriter and creative director to select the best actors for the game
• Lead voice/dialogue integration in the game and supervise voice/dialogue integrators in these tasks and related tasks
• Help prepare and set out the voice content of the mocap sessions
• Define and carry out voice processing whenever effects are required (e.g. fantasy game)
• Validate the voice/dialogue recording sessions with the sound engineer and voice director
• Take part in voice recordings by providing input to the voice director on dialogue recordings by ensuring that the intonations, intentions and projections are credible in light of the script
• Help plan voice/dialogue production and follow up on these elements throughout the production process in collaboration with the production manager/associate producer
• Support localisation by sharing knowledge on the voice systems and their features to provide information on the work to be carried out and follow up on changes to ensure that all elements are in line with the project and expected deliverables
• Ensure that voice/dialogue mixing meets reference standards
• Establish the voice/dialogue test plans with the QA team
• Play an active role in debugging and ensure the quality of the final product
• Carry out all other related tasks

Qualifications:
• College diploma in computer science or equivalent

Relevant Experience:
• 3-5 years’ professional experience in Scripting, in audio and/or game design
• Voice/dialogue production experience in film or television as a voice director/technician

Skills and Knowledge:
• Good interpersonal and communication skills
• Ability to quickly learn new software
• Ability to direct voice recording sessions
• Bilingualism (French-English) (An asset)
• Extensive scripting, post-production and voice production knowledge
• Basic audio equipment knowledge
• Basic knowledge of Pro Tools
• Knowledge of voice and voice history in video games and experience in the field a major asset
• Knowledge of current engines an asset
• Knowledge of programming languages an asset

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