
Experience
VeteranOther skills
Field Recordist; Interactive, Game, & Film SoundHighlighted references
• The Northwest Soundscapes Project• inFAMOUS: Second Son
• inFAMOUS 2
About Andy Martin
Field recordist | Northwest Soundscapes Project | USA | WashingtonSound Designer, Field Recordist, Dork
A lifelong noise-maker at heart, Andy first discovered sound design while attending Berklee College of Music. He has since crisscrossed the United States making nifty noises for film, television, video games, commercials, libraries, and more. An avid field recordist, when he’s not making things on a screen go whoosh, Andy can be found out in the woods with his daughter, patiently listening for birds and insects, stalking railways for excellent train pass-bys, and putting contact microphones on weird sounding objects. Lately Andy’s been documenting the sounds of the United States’ Pacific Northwest with The Northwest Soundscapes Project.
Credits
Year | Project name | Client | Role |
---|---|---|---|
2014 | inFAMOUS: First Light | Sucker Punch Productions | Senior Sound Designer |
2014 | inFAMOUS: Second Son | Sucker Punch Productions | Senior Sound Designer |
2011 | inFAMOUS 2 | Sucker Punch Productions | Lead Sound Designer |
2009 | inFAMOUS | Sucker Punch Productions | Lead Sound Designer |
1998 | Grim Fandango | LucasArts Entertainment Company | Sound Designer |
2011 | inFAMOUS: Festival of Blood | Sucker Punch Productions | Lead Sound Designer |
2007 | Aqua Teen Hunger Force Colon Movie Film for Theaters | Cartoon Network/ Adult Swim | Additional Sound Design |
2015 | Grim Fandango: Remastered | Double Fine Productions, Inc. | Sound Designers |
2007 | Hellgate: London | Flagship Studios, Ping0 | Sound Mixer |
2007 | Medal of Honor: Airborne | Electronic Arts Los Angeles | Additional Audio |
2017 | First Contact | Oculus | Sound Designer |