Official website
Soundcloud

Experience

Semi-pro

Specializes in:

Game audio

Other skills

Game audio Intergration (FMOD, WWise), Field Recording/Foley

Highlighted references

• Deadhold
• IGAME 2.0

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Soundlister

FAQ, About

About Max Meisel

Sound designer | Dark Quarry Games | USA | New York

Passionate, detail oriented, and self-motivated sound designer with 3+ years experience creating, implementing, mixing, and managing audio assets for interactive media. Proficient with Pro Tools, Adobe Audition, Native Instruments Komplete, Unity, Unreal Engine 4, FMOD, and WWise. Dedicated to creating immersive and exciting soundscapes that help the end user become engrossed in the content they are consuming.

Credits

YearProject nameClientRole
2017 DeadholdDark Quarry GamesSound Designer & Implementer, Foley Artist, VO Producer, Voice Artist
2016 IGAME 2.0IPKeys TechnologiesSound Designer & Implementer
2016 TIDESIPKeys TechnologiesSound Designer & Implementer
2016 ReACTIPKeys TechnologiesSound Designer & Implementer
2015 Children of LibertyLantana GamesSound Designer, Field Recordist, Foley Artist

Awards

YearAwardAwarded for
2015Becker College Academic Achievement AwardExcellence in Game Audio

Education

YearSchoolCourse
2015Becker CollegeBA Interactive Media Design, Concentration Sound Design

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