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Experience

Professional

Specializes in:

Game audio

Other skills

Composing, Wwise Proficiency, UE4 Audio Integration

Highlighted references

• Psychonauts in the Rhombus of Ruin
• Tiltbrush VR
• Psychonauts 2

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Soundlister

FAQ, About

About Paul O’Rourke

Sound designer | Double Fine Productions | USA | California

Paul O’Rourke is a lifelong musician and gamer working at Double Fine Productions as a Senior Sound Designer. Playing in bands and working in the game industry as a Quality Assurance tester, he enlisted at Pyramind to learn about professional audio. Shortly after graduating Paul started working at Double Fine Productions and has been with the company for close to 7 years.

Credits

Year Project name Client Role
2011 Sesame Street: Once Upon a Monster Double Fine Productions Dialogue Editing, Volume Graphing
2012 Double Fine Happy Action Theater Double Fine Productions FMOD Project Management, Sound Producer, Composer
2012 Middle Manager of Justice Double Fine Productions Sound Designer
2012 Kinect Party Double Fine Productions Composer
2013 The Cave Double Fine Productions Sound Designer
2013 Dropchord Double Fine Productions Composer
2014 Broken Age Double Fine Productions Sound Designer
2014 Hack n Slash Double Fine Productions Lead Sound Designer
2014 Costume Quest 2 Double Fine Productions Lead Sound Designer
2015 Grim Fandango Remastered Double Fine Productions Volume Graphing, Dialogue Editing
2016 Day of the Tentacle Remastered Double Fine Productions Restored and remastered all sound and music
2017 Psychonauts in the Rhombus of Ruin Double Fine Productions Lead Sound Designer, Additional Composer
2017 Full Throttle Remastered Double Fine Productions Volume Graphing, Localization
2018 Psychonauts 2 Double Fine Productions Lead Sound Designer
2016 TiltBrush VR Google Inc Lead Sound Designer
2017 Punch Planet Sector-K Games Lead Sound Designer, Composer

Education

Year School Course
2009 Pyramind Audio Production

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