AboutSound designer | 8th Shore | USA | Washington
Hello, I’m Phillip Klassen.
I’m a Composer and Sound Designer who’s passionate about video games and audio technology. I am a recent graduate from DigiPen Institute of Technology with a BA in Music and Sound Design.
At DigiPen I worked on 9 different game teams in roles varying from Sound Design, Composer, Audio Lead (managing other Sound Designers/Composers), Audio Implementor. Junior year I was awarded a Game Audio Network Guild scholarship for my work on Animus Fault, a first person shooter which involved randomized non-linear music. At the beginning of my second semester I started interning at 8th Shore where I am currently Audio Lead.
As Audio Lead at 8th Shore I work on all their current projects doing Sound Design, Music, Trailers, and any media/audio required work. At 8th Shore I have worked on 5 different projects two of which have released on Steam and arcades (Nightmare Grotto, InVokeR).
I am always learning and interested in everything! Thanks for stopping by my page and feel free to ask me anything or share a current project.
(US, UK, & CA citizen)
|2017||InVokeR||8th Shore||Composer & Sound Designer|
|2017||Nightmare Grotto||8th Shore||Audio Lead, Sound Design|
|2017||GANG Scholar||Nonlinear Music Composition in student project ‘Animus Fault’|
|2017||DigiPen Institute of Technology||BA in Music & Sound Design|