20 great new audio jobs at ZA/UM, Wargaming, EA Metalhead Studio, PlaySide Studios, Shapefarm, Tactic Studios, Cat Daddy Games, DONTNOD, Intrepid, Double Eleven, Picture Shop, Darwin Interactive, University of Oslo, EA Create, Position Music, Dolby Labs, Creative Assembly, Penguin Random House UK, and Monolith

By January 26, 2023Audio Jobs
Film sound and game audio jobs
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We came across interesting new jobs at ZA/UM, Wargaming, EA Metalhead Studio, and PlaySide Studios – and they’re looking for a Technical Audio Designer (Remote), Sound Designer (Serbia), Senior Sound Designer (BC, Canada), and Audio Programmer (Vic, Australia).

We also found openings for a Senior Sound Designer at Shapefarm (Remote), Sound Designer at Tactic Studios (ON, Canada), Temporary Audio Designer at Cat Daddy Games (WA, US), Sound Designer at DONTNOD (BC, Canada), Audio Programmer at Intrepid Studios (CA, US), and Audio Programmer at Double Eleven (England).

Bonus: The Audio Jobs Facebook and LinkedIn groups also have opportunities for a Lead Sound Designer at Darwin Interactive (Portugal / Hybrid), Doctoral Research Fellowship in Creative Sound and Music Computing at University of Oslo (Norway), Audio Artist II at EA Create (BC, Canada), Marketing Manager at Position Music (CA, US), Field Application Engineer – Automotive at Dolby Labs (Germany), Associate Dialogue Audio Engineer at Creative Assembly Horsham (England), Sound Editor at Penguin Random House UK (England), Senior Software Audio Engineer at Monolith (WA, US / Remote), Short Form Dubbing Mixer at Picture Shop (England), and Audio Assistant at Picture Shop (England). Happy job hunting!

Highlight – sound stories this week:



Technical Audio Designer
Company: ZA/UM
Location: Remote
Job description

You’re a sound designer who loves thinking about every part of what creates an audio identity of a video game. You are passionate about the aesthetic cohesiveness as much as the technical implementation details, ranging from modularity and granularity in asset creation, to mental and emotional impact of a sound in context.

Scope of work:
  • Create original sound effects. From ambiences, to Foley, to UI sounds, and more
  • Manage and implement audio assets in AudioKinetic Wwise to create dynamic audio content for the game
  • Collaborate with the gameplay programming team to create and implement audio systems in Wwise and Unity
  • Take part in discussions to create and/or modify the audio pipeline for the game
  • Have the unique opportunity to shape the identity of a new aural world
  • Work closely with Art, Design, and Writing, to uphold Creative Direction
Skills & Requirements
  • Experience working with AudioKinetic Wwise
  • Experience working with Unity
  • Excellent understanding of game audio aesthetics and implementation methods
  • Experience using computer-based audio creation and editing software such as Reaper, iZotope RX, and audio processing plug-ins such as FabFilter plug-in suite
  • Excellent communication and organisational skills
  • Played Disco Elysium
  • Previous experience in similar projects
  • 3+ years experience working in the video game industry as a sound designer
Application Materials
  • Up-to-date Resume/CV
  • Current Portfolio / Demo Reel

  • This is not a music composition position, if you are also a music composer, please only share your technical sound design portfolio materials with detailed descriptions, references, explanations etc. that clearly demonstrate your proficiency.

We Offer
  • Competitive salary
  • Excellent career development opportunities
  • A positive, supportive work environment
  • Flexible hybrid work model – remotely or from the office (candidates outside the UK within GMT+3 hours of timezone overlap will also be considered)

*At this time, we do not offer visa sponsorships, the candidates must be eligible to work where they currently reside.

ZA/UM is committed to encouraging equality, diversity and inclusion among our workforce, and eliminating unlawful discrimination. The aim is for our workforce to be truly representative of all sections of society and our customers, and for each employee to feel respected and able to give their best. The organisation – in providing goods and/or services and/or facilities – is also committed against unlawful discrimination of customers or the public.

Sound Designer
Company: Wargaming
Location: Belgrade, Serbia
Job description About the position

World of Warships team in Belgrade is looking for a creative Sound Designer, out of the box thinker who is able to bring fresh ideas and a unique perspective to the table. As a member of the World of Warships team, you will have the opportunity to collaborate with a talented and passionate group of professionals and make a meaningful impact on the direction and success of the game.

World of Warships game is a free-to-play naval action MMO that puts players in command of some of the most iconic ships in history. From agile destroyers to mighty battleships, players can choose from a variety of classes and nations as they battle it out on the high seas.

Apply and join us in building the future of World of Warships!

What will you do?
  • Mixing and mastering of material;
  • Participation in all aspects of sound design, implementation, and post-production;
  • Recording, editing, and creating/designing unique audio content for video games and cinematics, including foley, voice-over, and ambient sound;
  • Recording voice actors;
  • Editing, restoration, and processing of dialogues;
  • Work on set.
What are we looking for?
  • Portfolio/Demoreel;
  • Experience in creating sound for games and movies, advertising, etc.;
  • Mixing and mastering skills;
  • Knowledge of DAW (Reaper, Pro Tools);
  • Knowledge of iZotope RX/Acon Acoustica software;
  • Knowledge of audio signal processing, mixing, compression, filters, reverb, etc.;
  • Organization and ability to keep documentation;
  • Advanced Russian.
What additional skills will help you stand out?
  • Experience in the gaming industry;
  • Intermediate English or higher.
Wargaming Belgrade

Wargaming Belgrade is a game development studio in Serbia and a key member of the Wargaming global network. Our studio is home to talented and dedicated teams of game developers, artists, and designers, one of them being World of Warships team, who are passionate about creating the best gaming experiences for our players.

Benefits and perks are tailored to the local market and culture. Belgrade's office benefits include:
  • Private Health Insurance
  • Additional Vacation days on top of the statutory minimum of 20 working days (maximum +5 working
  • Days dependent on years of services with Wargaming Group
  • Career development and education opportunities within the company
  • Team buildings / corporate events
  • Gym trainings / Wellness program
  • Personal Gaming Account
  • Coffee, fruits, snacks in the office
  • Referral program with rewards
About Wargaming

Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has become one of the leaders in the gaming industry with 15 offices worldwide, including studios in Chicago, Prague, Shanghai, Tokyo, and Vilnius. Our diverse and multicultural team works together to deliver a top-class experience to millions of players who enjoy Wargaming's titles across all major gaming platforms. Our flagship products include free-to-play hits World of Tanks, World of Warships and World of Tanks Blitz.

Please see Wargaming Candidate Privacy Policy for details on how Wargaming uses your personal data.

Senior Sound Designer
Company: EA Metalhead Studio
Location: Victoria, BC, Canada
Job description

Electronic Arts Inc. is a leading global interactive entertainment software company. EA delivers games, content and online services for Internet-connected consoles, personal computers, mobile phones and tablets.

The team at Metalhead comes from diverse backgrounds, unified by a passion to make original games. We've supported and inspired each other through the development and evolution of the Super Mega Baseball series and have built a fiercely loyal fanbase in the process. And we get to do it all from downtown Victoria. We're growing the studio and hope you'll consider joining us.

We're expanding our in-house team so that we can build the next generation of our light-hearted, ultra-customizable athletes (and off-field characters!), both male and female. Our approach is modular and efficient but we also work toward a unique sense of character and charm. We're looking for someone who can help us with this vision, take ownership of a large amount of work that is often technical, and help us improve our processes and pipelines.

What you’ll do:
  • Follow the Audio Direction and understand how each piece fits into and supports a readable, quality soundscape, by creating assets and implementations that live up to the creative and technical aspirations.
  • Oversee the sound lead an audio sub team, for a substantial area of a title.
  • Ensure you understand the tasks and context, to balance effort and quality against the intended purpose of the asset. Produce audio for the game to quality, within the planned budget and to an agreed schedule.
  • Ask for and act on feedback concerning your work. Also provide and act on feedback within the sound team, with a focus on audio execution.
  • Be structured; estimate your work, update plans, submit good data into the branch.
  • As a part of the Audio team provide and respond to Audio feedback and be an active mixer for your assets and provide feedback on the title's overall mix
Qualities we're looking for:
  • 3 or more years of experience of sourcing, creating and implementing quality sound assets in a AAA title, from both a creative and technical standpoint especially vehicles or weapons.
  • A solid appreciation and understanding of how sound works in real-life, with a sense for realism and believability, but able to favor readability to support gameplay.
  • Developed artistic qualities; excellent at interpreting reference and following direction.
  • Desire to develop your implementation, design, editing and engineering skills.
  • Proficient in common studio hardware, editing techniques and software such as Reaper, Sound Forge, Waves, Fabfilter and IzoTope RX.
  • Experience with technical workflows and integrating audio into the game environment using the tools at hand. Creating with efficiency, and being mindful of performance constraints.
  • Knowledge of audio middleware, e.g. WWISE, FMOD, Unity and Unreal
  • Knowledge of graphical audio programming, e.g. Reaktor, Max-MSP, Pure Data, is a bonus
Source: Gamejobs.co
Audio Programmer
Company: PlaySide Studios
Location: Melbourne, Australia
Job description Overview

In this role, the Audio Programmer will be tasked with bridging the gap between Audio Designers and our Engineering team; designing, implementing, and debugging of audio systems to ensure technical integrity at all stages of development, and developing custom tools for the Audio team to improve production pipeline efficiency and adherence to required data and asset specifications.

The Audio Programmer will also work alongside other departments and teams in the design and implementation of gameplay features to best compliment the project’s Audio vision. As part of the role, the Audio Programmer will also be required to assist the audio team with asset implementation tasks and intricate systems design to make great game audio.

Key Responsibilities
  • Design and implement audio systems for multiple PlaySide projects across a variety of engines and middleware.

  • Audio systems maintenance tasks including revisions, feature updates, bug finding, bug fixing, and performance profiling.

  • Write audio implementations in C++, C# and other languages as required for the game title

  • Follow code standards set out by Engineering, developing testable and performant code.

  • Develop audio tools that enhance the workflow of the audio team, including Designers, Producers and Leads as need be.

  • Uses debugging techniques, editor profilers and bespoke tools to step through code, find and resolve issues.

  • Manage audio data budgets and run-time optimization, as well as relative organisation and loading/structuring for middleware platforms.

  • Writing and upkeep of technical/systems documentation and data organization processes, and educating other team members on said systems and relevant best practices

  • Work closely with the Audio Designers, Audio Programmers, External parties and Audio Leads to establish unique sonic identities for all projects. Efficiently action feedback from department Leads or clients to suit project scope and timelines.

  • Liaise with Producers, Audio team members, and other department/project team members to ensure audio tasks are within time/budget.

  • Work alongside the other Audio team members in a professional manner, and provide thoughts on improvements to all projects studio-wide. Also expected to work at a technical level with all other members of staff, in all areas of expertise.

  • Provide mentorship and onboarding of any junior members of the team.

  • To help in reinforcing great company-wide teamwork and amazing studio culture.

What You Bring To The Role
  • Experience working across a variety of game engines and level editors, and familiarity with software development processes

  • Proficiency with languages C# and/or C++ for game audio

  • Extensive experience with Middleware platforms (FMOD & Wwise)

  • Tools development experience or experience in other languages (Python, Javascript)

  • Quality demo reel and audio system/technical portfolio

  • Power-user with one or more current DAWs (Reaper preferred) and software/plugins (ie. iZotope, Waves, Kontakt etc)

  • Ability to work on multiple tasks and projects simultaneously, and quickly adapt to/manage competing priorities.

  • Proven track record of shipped titles both internal and/or external.

  • Strong technical and troubleshooting skills. Able to assess and identify further opportunities to improve workflows.

  • Excellent organizational and communication skills. Familiarity with Jira or similar. Must love a good spreadsheet!

  • A tertiary degree or an equivalent professional qualification in Computer Science, Audio or a relevant field.

  • Understanding of PC / mobile / console games, and the industry as a whole. Experience with AR/VR/MR mediums a plus.

  • Familiarity with WAAPI / Reascript/ Python tools a plus

  • A good work ethic and a positive attitude

What we offer here at PlaySide:
  • Playdays – an additional 5 paid days off per year to do something you love.

  • Incredible studios based in gorgeous Port Melbourne, right next to the city and many public transport options.

  • Industry leading Parental Leave benefits

  • Employee Assistance Program to support mental wellbeing

  • Mentoring. We're agile and fast growing, giving plenty of chances for you to grow in your role.

  • Half price state of the art Gym access! (right next door) – you can wear your free PlaySide Swag!

  • Social events! Including Games night, karaoke nights, Movie Nights (We hire out the cinema!), group activities and food trucks! Just as some examples!

  • Relocation allowance, if you move to one of our head offices

  • The chance to work on some of the most exciting projects, with the most incredible companies in the world – just take a look at our website

How to Apply

Email your application to jobs@playsidestudios.com.

We want you to get to know us as much as we get to know you! Our process will go as follows:
● You apply with your killer CV and a folio of examples of your work!
● Quick phone chat with one of our delightful People and Culture team members
● You may then be invited in for an interview (in-office or via Zoom) to outline all of your past work,
and we will let you know all about PlaySide.
● 2nd stage interview or Zoom call, to meet one of our General Managers or Directors
● You’ll then get the opportunity to meet some of our current PlaySiders – this is a casual chat and
a get to know you session!

Please Note: Only candidates successful for an interview will be contacted. Do keep an eye on our
LinkedIn page and careers page for future roles.

Source: Devbrada

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