Experience
VeteranOther skills
Composition, Technical Implementation, DirectionContact Dan Crislip
About Dan Crislip
Audio director | SkewSound | USA | WashingtonGrowing up in a household where both parents were music educators, Dan developed a profound connection to music and sound at a young age. Fueled by his passion for video games, he was resolute in his ambition to craft audio for gaming experiences. His journey took him on a cross-country adventure, where he encountered like-minded audio enthusiasts and eventually founded the collaborative group that became SkewSound. This group later joined forces with ProbablyMonsters, forming the cornerstone of their in-house audio team. With over 15 years of experience in audio creation for video games, as well as more than a decade of audio direction, Dan brings a wealth of expertise to projects of all sizes and requirements.
Credits
Year | Project name | Client | Role |
---|---|---|---|
2019 | Risk of Rain 2 | Hopoo Games | Sound Designer |
2020 | Disintegration | V1 Interactive | Sound Designer |
2020 | Signs of the Sojourner | Echodog Games | Sound Designer |
2019 | Grim Dawn: Forgotten Gods | Crate Entertainment | Audio Director |
2019 | Crackdown 3 | Microsoft | Audio Lead |
2019 | Minion Masters: Forced to Duel | BetaDwarf | Sound Designer |
2018 | Mothergunship | Terrible Posture Games | Sound Designer |
2019 | Praey for the Gods | No Matter Studios | Audio Lead |
2022 | Mothergunship: Forge | Terrible Posture Games | Sound Designer |
2022 | The Tarnishing of Juxtia | Actual Nerds | Sound Designer |
2022 | Farthest Frontier | Crate Entertainment | Audio Lead |
2020 | 3 out of 10 | Terrible Posture Games | Audio Director |
2022 | The Callisto Protocol | Striking Distance Studios | Lead Technical Sound Designer |
2021 | ProbablyMonsters | ProbablyMonsters | Audio Manager |
2023 | ProbablyMonsters | ProbablyMonsters | Audio Director |
Education
Year | School | Course |
---|---|---|
2002 | Western Washington University | Music Composition |