
Experience
Semi-proOther skills
Sound design, implementation, editing, recording, project managementHighlighted references
β’ Snowblind, Indie Survival Horror game, Richard Graham/Ben Reali, 2016β’ Global Game Jam, Multiple Projects, 2018
β’ Flummox, Indie 2D Platformer, Richard Graham/Ben Reali, 2015
Contact Matt Schenkel
About Matt Schenkel
Sound designer | Sub-Zero Sound | AustraliaI am a Sound Designer from Melbourne, Australia. Having worked in the Melbourne indie games scene for a few years, I am capable of wearing many hats and taking a game’s soundtrack from concept to reality.
As well as a sound designer, I specialize in sound direction and project management. During every stage of development, the final outcome and implementation are always factors to consider when I approach my work.
Credits
Year | Project name | Client | Role |
---|---|---|---|
2016 | Torque Burnout | League Of Monkeys | Sound Editor |
2016 | The Music Room | ChromaCoda | Sound Designer |
2018 | Chroma Shift | DevOrDie Studios | Sound Designer, Audio Lead |
2018 | Crossing | Pitters | Sound Designer/Editor, Mix Engineer |
2018 | Coffee Road | Toybox Games Studios | Sound Designer |
2016 | The Music Room | ChromaCoda | Sound Designer |
2019 | Terrarium | Team Eggplant | Sound Designer, Composer |
2019 | Untitled Birb Game | Team Home Home | Sound Designer |
2019 | Andromeda | Emily Coop | Sound Designer, Composer, Mix Engineer |
2019 | Elden: Path of the Forgotten Announcement Trailer | Onerat Games | Mix Engineer, Sound Designer |
Education
Year | School | Course |
---|---|---|
2016 | SAE QANTM | Bachelor of Audio (Studio Production) |
2013 | Mornington Secondary College | VCE |
2012 | Collarts | Audio Technical Production Cert III |