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Experience

Semi-pro

Specializes in:

Game audio

Other skills

Sound design, implementation, editing, recording, project management

Highlighted references

β€’ Snowblind, Indie Survival Horror game, Richard Graham/Ben Reali, 2016
β€’ Global Game Jam, Multiple Projects, 2018
β€’ Flummox, Indie 2D Platformer, Richard Graham/Ben Reali, 2015

Contact Matt Schenkel

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Soundlister

FAQ, About

About Matt Schenkel

Sound designer | Sub-Zero Sound | Australia

I am a Sound Designer from Melbourne, Australia. Having worked in the Melbourne indie games scene for a few years, I am capable of wearing many hats and taking a game’s soundtrack from concept to reality.
As well as a sound designer, I specialize in sound direction and project management. During every stage of development, the final outcome and implementation are always factors to consider when I approach my work.

Credits

Year Project name Client Role
2016 Torque Burnout League Of Monkeys Sound Editor
2016 The Music Room ChromaCoda Sound Designer
2018 Chroma Shift DevOrDie Studios Sound Designer, Audio Lead
2018 Crossing Pitters Sound Designer/Editor, Mix Engineer
2018 Coffee Road Toybox Games Studios Sound Designer
2016 The Music Room ChromaCoda Sound Designer
2019 Terrarium Team Eggplant Sound Designer, Composer
2019 Untitled Birb Game Team Home Home Sound Designer
2019 Andromeda Emily Coop Sound Designer, Composer, Mix Engineer
2019 Elden: Path of the Forgotten Announcement Trailer Onerat Games Mix Engineer, Sound Designer
More credits on IMDB

Education

Year School Course
2016 SAE QANTM Bachelor of Audio (Studio Production)
2013 Mornington Secondary College VCE
2012 Collarts Audio Technical Production Cert III

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