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Experience

Professional

Specializes in:

Game audio

Other skills

Game Audio Integration, Wwise, FMOD, Unity3D, UE4, C#, Blueprint

Highlighted references

• Angry Birds 2 The Move Prank Attack VR
• Service Workies
• Rise Of Legions

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Soundlister

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About

Sound designer | Michael Klier / Interactive Audio For Playful Media | Germany

I’m a technical Sound Designer for Games with a strong focus in implementation using either native Game Engine Audio features or Middleware Solutions like Wwise / FMOD.

Credits

Year Project name Client Role
2015 X-Plane / Cessna 172SP (FMOD) Laminar Research Sound Designer / Audio Implementation
2016 Plates Sound Designer
2019 Rise Of Legions Broken Games UG Berlin Sound Designer
2016 X-Plane / Beechcraft Baron B58 (FMOD) Laminar Research Sound Designer / Audio Implementation
2017 X-Plane / King Air C90B (FMOD) Laminar Research Sound Designer / Audio Implementation
2017 MarZ Rising DoorFortyFour Sound Designer
2017 SIMURAI (VR, UE4) HOLOGATE Sound Designer / Audio Implementation
2016 The Lake (VR, Wwise) Wasted Studios Sound Designer / Audio Implementation
2016 Paragliding VR (Wwise) Wasted Studios Sound Designer / Audio Implementation
2016 Mother Earth MDH Munich Sound Designer
2018 COLD CLASH (VR, UE4) HOLOGATE Sound Designer / Audio Implementation
2018 ZOMBYTE (VR, UE4) HOLOGATE Sound Designer / Audio Implementation
2019 ANGRY BIRDS THE MOVIE 2 VR HOLOGATE Sound Designer / Audio Implementation
2019 Service Workies Mastery Games Sound Designer / Composer
2018 Battle Brothers Beasts And Exploration Overhype Studios Sound Designer
2019 Silver Chains Cracked Heads Games Additional Sound Design

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