About Michael ManningSound designer | MGFM | UK
I’ve been working in games since 2010, both in-house and freelance with AAA and indie studios such as Sumo Digital, Rare, Jagex, Big Robot and Santa Ragione. Prior to games, I spent a few years working on post-sound for advertising with clients such as Ford, Virgin and Vodafone.
I consider myself a creative sound designer who enjoys experimentation through recording, synthesis and programming. I like to think about games from a bit more of a game design angle as I spend a lot of my spare time making my own games.
I have a background in music composition, having been on an electronic music label between the ages 16 to 25 and writing a lot of contemporary music for adverts and videogames. These days I mostly make music for myself using synthesizers.
My favorite games are those based around exploration and simulation (Thief, Deus Ex, Dishonored, Stalker etc).
|2018||Hitman 2||Sumo Digital||Senior Sound Designer|
|2018||Sea of Thieves||Rare||Sound Designer|
|2018||Project Nova||Sumo Digital||Senior Sound Designer|
|2017||Signal From Tolva||Big Robot||Sound Designer|
|2016||Wheels of Aurelia||Santa Ragione||Sound Designer|
|2017||Rogue System||Digits Crossed Interactive||Sound Designer|
|2014||Transformers Universe||Jagex||Sound Designer|
|2015||Block N’ Load||Jagex||Sound Designer|
|2013||MirrorMoon EP||Santa Ragione||Sound Designer / Composer|
|2014||IGF||Honourable Mention for Excellence in Audio|