Official website



Specializes in:

Game audio

Other skills

Composing, game design

Highlighted references

• Sumo Digital
• Rare
• Jagex

Contact Michael Manning

Contact artist

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FAQ, About

About Michael Manning

Sound designer | MGFM | UK

I’ve been working in games since 2010, both in-house and freelance with AAA and indie studios such as Sumo Digital, Rare, Jagex, Big Robot and Santa Ragione. Prior to games, I spent a few years working on post-sound for advertising with clients such as Ford, Virgin and Vodafone.

I consider myself a creative sound designer who enjoys experimentation through recording, synthesis and programming. I like to think about games from a bit more of a game design angle as I spend a lot of my spare time making my own games.

I have a background in music composition, having been on an electronic music label between the ages 16 to 25 and writing a lot of contemporary music for adverts and videogames. These days I mostly make music for myself using synthesizers.

My favorite games are those based around exploration and simulation (Thief, Deus Ex, Dishonored, Stalker etc).


Year Project name Client Role
2018 Hitman 2 Sumo Digital Senior Sound Designer
2018 Sea of Thieves Rare Sound Designer
2018 Project Nova Sumo Digital Senior Sound Designer
2017 Signal From Tolva Big Robot Sound Designer
2016 Wheels of Aurelia Santa Ragione Sound Designer
2017 Rogue System Digits Crossed Interactive Sound Designer
2017 Brute MGFM Sound Designer
2012 Runescape Jagex Composer
2014 Transformers Universe Jagex Sound Designer
2015 Block N’ Load Jagex Sound Designer
2013 MirrorMoon EP Santa Ragione Sound Designer / Composer
2012 Fotonica Santa Ragione Composer


Year Award Awarded for
2014 IGF Honourable Mention for Excellence in Audio

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