AboutComposer | Israel
-I have been working with game development teams of various sizes, using Unity 4 through 5 through 2017.2.1, and composing music, designing sounds, editing and implementing audio exclusively for games over the past 3 years.
-I have helped shipping 50+ games, some of which have reached dozens of millions of installs, on various platforms; Steam, iOS, Android, Web and also physical VR simulations.
-I am experienced in using Unity’s build in audio engine, and in Wwise and FMOD. I got minimal coding skills, but broad understanding of scripting principals and strong communication with programmers and designers, to ensure the game’s audio goals are met.
-I am also experienced in handling Voice Overs, from casting actors, maintaining scripts, working closely with the actors, processing and editing all dialogue files and integrating them into the engine.
|2015||Into The War||Small Town Studios||Sound Designer, Composer|
|2016||Cyber Chicken||Groupees||Sound Designer, Composer|
|2017||Ripple||Playrock Studios||Sound Designer, Composer|
|2017||Relik||Iron 27||Sound Designer, Composer|
|2014||Grand Prize Winner||Scorbit Sound Design Contest|
|2015||Nominee||Best Audio – Canadian Videogame Awards|
|2016||Winner||Noteflight Video Game Scoring Contest|
|2016||Winner||Outstanding Achievement – Video Game Music, Composition/Composer|
|2013||BPM College of Music||Sound Design & Electronic Music Production|
|2014||Berklee Online||Game Audio, Film & TV Scoring and World Music Composition|
|2015||EIS Equal Interval System||Private Studies in Composition, Orchestration & Arranging|
|2016||Berklee Online||Interactive Scoring for Games|