About Alexander GleichComposer | William E. Audio | Germany
Music and sound can tranform your game or media into a fully immersive experience that addresses all human senses. I strive to design my audio in a way that will catch your audience emotionally and draws them into the experience you created.
My name is Alex “Wiliam E.” Gleich and I’m a composer, songwriter and sound designer from Germany. My work is deeply rooted in the belief that melodies have to be simple but catchy and memorable. Yet I create music and sound effects which are modern but still familiar, combining the art of variation of melodies with modern sounding instruments and a pristine audio quality.
What I can do for you
Music is my passion and for nearly my whole life I played an instrument, wrote songs or recorded music of any kind. I love creating audio-related things and aim to to propel your project forward with engagement and reliability.
There is only two pricing tiers to keep things simple: ‘Abstract’ (for retro, ambient and electronic music) and ‘Realistic’ (orchestral and band music).
Sound Design & Implementation:
Musical and/or abstract sound effects and audio implementation in games are available (i.e. FMOD, UE4)
I can produce trailers for your game! In case you already made one, I could help out with scoring the trailer as well.
Voice acting, especially in German or with slight German accent in English is available, too.
Help, Talks & Education:
Need any advice regarding audio in your game? Talks on Game Audio-related topics are available as well! Look at my video essays on YouTube for possible topics!
|2015||Paint Drop||Mursa Minor Games||Composer & Sound Designer|
|2017-2018||Reverie||Rainbite Inc.||Composer & Sound Designer|
|2016||Space For Two||Mursa Minor Games||Composer & Sound Designer|
|2018||Offendron Warrior||Hee Jong Park||Composer|
|2015||Berklee College of Music||Audio courses|