
Experience
ProfessionalOther skills
Voice Over, Sound Editing, FoleyContact Biru Jones
About
Sound designer | USA | WashingtonSenior Sound Designer at Bungie, where I’ve been part of the team shipping Marathon, a sci-fi extraction shooter now available.
I treat audio as a core part of the game experience, always thinking through the lens of the player and how sound supports clarity, immersion, and moment-to-moment decision-making.
My work centers on systems and identity: characters, abilities, and the world itself. I’m drawn to audio that communicates quickly, feels intentional, and belongs to the space it lives in. I like getting involved early and collaborating closely with creative and technical partners to shape direction and implementation that can scale as a project grows.
I’m excited by opportunities to bring that same approach to new worlds, projects where audio has a real seat at the table and the work can push what players feel and trust.
Credits
| Year | Project name | Client | Role |
|---|---|---|---|
| 2016 | Within the Without | Drew Crosby | Sound Designer |
| 2020 | Supernatural | Within | Audio Mixer & Editor |
| League of Legends | Riot Games | Sound Designer |
Awards
| Year | Award | Awarded for |
|---|---|---|
| 2018 | MP&E/EPD Dual Major Award | |
| 2017 | William Randolph Hearst Endowed Scholarship | |
| 2016 | North America Tour Scholarship | |
| 2015 | North America Tour Scholarship | |
| 2017 | North America Tour Scholarship | |
| 2018 | North America Tour Scholarship |
Education
| Year | School | Course |
|---|---|---|
| 2018 | Berklee College of Music | Electronic Production & Design, Music Production & Engineering |








