About Dinis Rasulov
Sound designer | JapanSince childhood, I have been passionate about electronic music and video games. My dream has always been to work in a game development company.
I studied “Audio Engineering” at Zvezdnyi technical college in Saint Petersburg. During my education, I interned as an assistant sound engineer at “Next TV” in Neftekamsk, which deepened my interest in sound production. Around the same time, I began using FL Studio to create my first music tracks. In 2011, together with a friend, I released my first electronic music track under the “Mixadance” label.
While studying at the University of Tokyo, I gained valuable research and manufacturing skills and developed a strong understanding of environmental studies and sustainability. Additionally, I acquired essential skills for working in Japanese companies. I applied these skills when participating in international solar power projects at FarmLand Co. Ltd. while working on building relationships with overseas clients using everything I’ve learned in graduate school.
My experience at Jokoh Co. Ltd. further enhanced my communication skills, ability to plan effectively, and involvement in cutting-edge technology development processes within a team.
Nowadays, I work in my home studio, using Cubase Pro and Wwise to create BGM and sound effects for games. Although I am still in the early stages of my sound design career, I am highly motivated to continue learning and expanding my skills. I aim to contribute to actual game development while gaining valuable experience in collaborative production environments.
Education
Year | School | Course |
---|---|---|
2023 | The University of Tokyo | Environmental Science and Environment Safety |
2016 | NUST MISIS | Materials Science |