Official website
Twitter

Experience

Veteran

Specializes in:

Game audio

Other skills

Audio Systems Design, Audio Implementation

Highlighted references

• Rise of the Tomb Raider
• Mass Effect 3

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FAQ, About

About Frank Petreikis

Sound designer | Rogue Sound LLC | USA | Missouri

Frank has been working in the games industry since 2004, beginning with The Punisher for THQ/Volition, Inc. Since then, he’s gone on to work with some of the finest sound teams on some of the biggest titles in the industry, from the Saints Row franchise to Mass Effect 3, Dragon Age: Inquisition, and Rise of the Tomb Raider. He prides himself on his ability to tell stories with sound. From the subtle references in Mass Effect 3 to the Vigil music track in the Normandy’s War Room (resulting in an article by Kotaku) to his not so subtle use of his own voice in numerous locations in Saints Row 2’s city of Stilwater, he’s not afraid to push boundaries searching for the right sonic experience.

Credits

Year Project name Client Role
2018 Shadow of the Tomb Raider Crystal Dynamics Audio Lead
2015 Rise of the Tomb Raider Crystal Dynamics Audio Lead
2014 Dragon Age Inquisition BioWare Senior Sound Designer
2012 Mass Effect 3 BioWare Senior Sound Designer

Education

Year School Course
2001 University of Illinois Education

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