
Experience
ProfessionalOther skills
ComposingHighlighted references
• “Noara The Conspiracy” – Atypique Studio• “Agents: BioHunters” – PlayStark
• “Silly Squad” – Voxweaver
Contact Gabriel Dalmasso
About Gabriel Dalmasso
Sound designer | FranceComposer and Sound Designer, fascinated by video games and cinema.
After a long musical journey in Brazil as a pianist and composer, I dedicated myself to game audio. Graduate at Isart Digital (Paris) in 2016, I had the opportunity to develop my skills on engines as Wwise, Fmod Studio, Unity 3D and Unreal 4 as well as DAWs as Reaper, Protools and Logic Pro.
Since then, I have had the opportunity to work primarily as an independent sound designer and composer for several video game projects, such as “Agents: BioHunters”, a multiplayer PvP developed by the Spanish studio Play Stark, launched April 2020 on early accès, and “Noara – the Conspiracy”, tactical MOBA currently under development by the French studio Atypique Studio – for both I’ve been using Reaper, Wwise and Unity as my primary tools.
I also had the opportunity to work as a sound artist and composer for the “Do Not Touch” AR game application developed by Flat Pixel Society for Nickelodeon and the Xbox-One puzzle-game “Kyub”, developed by Ninja Egg.
Among my experiences as a freelancer, I worked for:
– PlayStark: video game “Agents: BioHunters”, TPS multiplayer online (composer and sound designer)
– Atypique Studio: video game “Noara: The Conspiracy”, tactical MOBA under development (sound designer)
– Voxweaver: video game “Silly Squad”, party brawler (sound designer)
– Arte Studio: mobile project “FlipFly” developed under the supervision of the ONF and IDFA DocLab (sound designer and composer)
– Flat Pixel Society: augmented reality app “Do Not Touch” distributed by Nickelodeon (sound designer)
– Ninja Egg: video game “Kyub”, puzzle-game released on Xbox One (sound designer and composer)
– Courts-On: Interactive Music & Sound Design Professional Trainer (Reaper, Wwise & Unity)
– Other references (advertising, corporate, podcasts, gaming): Engie, Longines, TAPE, Mirrors Studio, Studio Ochenta, Troove, Gamabilis …
These experiences among others are proof that my passion is to bring images to life through sound and music.
Skills:
– Sound design
– Music composition
– Editing and mixing
– Artistic direction (sound and music)
Softwares:
– Editing & Mixing: Reaper, Protools, Logic X
– Music Production: Logic X
– Audio Middlewares: Wwise, Fmod
– Game Engines (audio integration): Unity, Unreal 4
Credits
Year | Project name | Client | Role |
---|---|---|---|
2018-2019 | Agents: BioHunters | PlayStark | Sound Designer, Composer |
2018-2019 | Noara: the conspiracy | Atypique Studio | Sound Designer |
2018 | Silly Squad | Voxweaver | Sound Designer |
2017 | FlipFly (mobile link) | Arte | Sound Designer, Composer |
2016-2019 | Do Not Touch (mobile app) | Flat Pixel/Nickelodeon | Sound Designer |
2015-2016 | Kyub | Ninja Egg | Sound Designer, Composer |
Awards
Year | Award | Awarded for |
---|---|---|
2016 | Best animation short film at Très Court International Film Festival | “Poilus” |
2016 | Isart Jury’s Prize for animation movie | “Poilus” |
2015 | Isart Best Special Effects Movie Award | “Paris Rouge” |
Education
Year | School | Course |
---|---|---|
2014 | Isart Digital (Paris – France) | Music & Sound Design |
2004 | Unirio University (Rio de Janeiro – Brazil) | Musical Arrangement for Brazilian Folk Music |
2001 | Estacio (Rio de Janeiro – Brazil) | Sound Technician |
1999 | Piano (Rio de Janeiro – Brazil) | Brazilian Music Conservatory |