About Jamie MolloySound designer | Ninja Theory | UK
Junior Sound Designer at Ninja Theory.
My objective is to create unique, innovative and memorable audio experiences. Having been a gamer and lover of audio for the majority of my life, I understand the importance of audio in games and the impact it can have on the experience. I want to use my technical skills, knowledge and creativity to make your game sound the best it possibly can.
I love games and have an in depth understanding of what makes one successful.
I take pride in my ability to design and implement audio to an exceptionally high standard with creativity and originality.
I am a proficient composer and musician and therefore understand the importance of sound design in conjunction with music.
I can use a variety of DAW’s and software including REAPER, Logic Pro, Pro Tools, iZotope RX and more. I also have experience with various engines and middleware such as Unity, Unreal Engine, GameMaker: Studio and Wwise.
I consider myself to be sociable and a great communicator and coordinator. This allows me to collaborate with others effectively. I can also work well on my own as I am very self dependent.
I consider myself to be versatile when it comes to creating sound and music for a variety of styles and genres.
BA(Hons) Creative Sound Design – First Class Honours
I have a desire to learn and grow. I am very early on in my career, and eager to learn everything there is to know!
|2017||COLOR||Dual Studios||Sound designer/Composer|
|2017||Academy Of Contemporary Music||BA (Hons) Creative Sound Design|