About Jay FernandesSound designer | USA
I make music, sound effects, and audio experiences for fun and professionally and have been in the games industry in general since 2009. I’ve created for mobile, web, and console/PC titles. I’m familiar with FMOD/Wwise, Unity, Reaper, Logic X, Lua/Python, C# and a myriad of other tools suited for helping create and implement audio in games. I’m also a loudness advocate in video games and have been working towards aligning game audio (especially in the indie scene) to the accepted standards.
|Coming 2016||TBD||Indie Studio||Assistant Sound Designer and Composer|