
Experience
ProfessionalOther skills
Game Engines, Middleware, CompositionContact Jonathan Vernon
About Jonathan Vernon
Sound designer | UKExperienced and versatile Technical Audio Designer with a strong track record of delivering high-quality
audio for a range of platforms, from AAA open-world games to mobile titles and indie releases. Skilled
in creating and integrating audio across multiple categories — including weapons, vehicles, ambiences,
UI, and cinematics — using Wwise, Unreal, and custom tools.
Comfortable collaborating across disciplines, mentoring junior team members, and working closely with
programmers to develop reliable, efficient and scalable audio systems. First Class Honours degree in
Sound & Music for Games, with a drive to keep learning and pushing the boundaries of interactive audio.
Games:
– Mindseye, Build a Rocket Boy — Senior Technical Audio (SFX design, audio systems design)
– Everywhere, Build a Rocket Boy — Senior Technical Audio (SFX design, audio systems design)
– Gordon Ramsay’s Chef Blast, Outplay Entertainment — Audio Designer (SFX design)
– Mystery Match Village, Outplay Entertainment — Audio Designer (SFX design, music composition)
– Crafty Candy Blast, Outplay Entertainment — Additional Support (SFX design)
– Lost Ember, Mooneye Studios — Audio Designer (SFX design, ambience system design)
– Adios, Mischief — Audio Designer (SFX design, VO editing)
SKILLS
• Technical Sound Design
• Audio System Design
• Recording, Cleaning and Editing
• Mixing and Mastering
• Audio Implementation
• Music Composition
• Project Planning and Development
SOFTWARE
• Digital Audio Workstations (Reaper)
• Audio Middleware (Wwise, FMOD)
• Game Engines (Unreal Engine 5, Unity)
• PureData
• Izotope RX
• Source Control (Perforce, Tortoise SVN)
• Jira
Credits
| Year | Project name | Client | Role |
|---|---|---|---|
| 2019 | Lost Ember | Mooneye Studios | Sound Designer |
| 2017 | NBA Live 18 | Electronic Arts | Foley Artist |
| 2025 | Mindseye | Build A Rocket Boy | Senior Technical Sound Designer |
| 2021 | Adios | Mischief | Sound Designer, Dialogue Editor |
| 2025 | Timesplitters Rewind | Cinder Interactive | Audio Lead |
Education
| Year | School | Course |
|---|---|---|
| 2019 | University of Abertay | First Class Honours/Sound & Music for Games |
| 2017 | University of Highlands & Islands | Audio Engineering |










