Specializes in:Game audio
Other skillsMusic and Dialogues rec, edit, mix, post-pro • FMOD •Unity
Highlighted references• Temtem, Crema, 2019
• Faeria, Abrakam, 2016
• Empires Apart, DESTINYbit, Slitherine Software, 2018
About Marco FurlanettoSound designer | Freelancer | Italy
I am a sound designer for videogames and linear media.
I’ve been working as a freelancer for 5+ years, creating contents for a variety of projects. This allowed me to explore and deal with many different sound design styles and techniques, developing the right workflow and know-how to meet the needs of the projects.
I have a strong passion in sound as a whole, and I believe in the perfect balance between creativity and technique, drive and learning for pushing both the audio development and the audio entertainment, as a part of the game experience.
Contact me for the latest reels and works (not always publicly revealed!)
|2017||World of Warplanes 2.0||Wargaming.net||Sound designer|
|2017||All-Star Fruit Racing||3dclouds.it||Sound designer, audio implementer|
|2017||Blitzkrieg 3||Nival||Voice editor|
|2015||Warhammer 40,000: Regicide||Hammerfall Publishing||Sound designer|
|2018||Empires Apart||DESTINYbit, Slitherine Software||Sound designer|
|2017||Titan Quest Ragnarök – Trailer||THW Nordic, Puppetworks Animation Studio||Sound designer, re-recording mixer|
|2018||Omen Exitio: Plague||Tiny Bull Studios||Sound designer, music mixing and mastering|
|2019||Temtem||Crema Games||Sound designer|
|2018||Shroud of the Avatar – Path of the Virtue Trailer||Puppetworks||Sound designer|
|2013||Università degli studi di Udine||Scienze e Tecnologie Multimediali|