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Experience

Professional

Specializes in:

Game audio

Other skills

Music and Dialogues rec, edit, mix, post-pro • FMOD •Unity

Highlighted references

• Temtem, Crema, 2019
• Faeria, Abrakam, 2016
• Empires Apart, DESTINYbit, Slitherine Software, 2018

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Soundlister

FAQ, About

About Marco Furlanetto

Sound designer | Freelancer | Italy

I am a sound designer for videogames and linear media.
I’ve been working as a freelancer for 5+ years, creating contents for a variety of projects. This allowed me to explore and deal with many different sound design styles and techniques, developing the right workflow and know-how to meet the needs of the projects.
I have a strong passion in sound as a whole, and I believe in the perfect balance between creativity and technique, drive and learning for pushing both the audio development and the audio entertainment, as a part of the game experience.

Contact me for the latest reels and works (not always publicly revealed!)

Credits

Year Project name Client Role
2017 World of Warplanes 2.0 Wargaming.net Sound designer
2017 All-Star Fruit Racing 3dclouds.it Sound designer, audio implementer
2017 Blitzkrieg 3 Nival Voice editor
2016 Faeria Abrakam Sound designer
2015 Warhammer 40,000: Regicide Hammerfall Publishing Sound designer
2018 Empires Apart DESTINYbit, Slitherine Software Sound designer
2017 Titan Quest Ragnarök – Trailer THW Nordic, Puppetworks Animation Studio Sound designer, re-recording mixer
2018 Omen Exitio: Plague Tiny Bull Studios Sound designer, music mixing and mastering
2019 Temtem Crema Games Sound designer
2018 Shroud of the Avatar – Path of the Virtue Trailer Puppetworks Sound designer

Education

Year School Course
2013 Università degli studi di Udine Scienze e Tecnologie Multimediali

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