
Experience
VeteranOther skills
Technical Sound Design, VR/ARContact Mark Jones
About Mark Jones
Sound designer | UKI am an audio designer and game developer with a broad set of technical and creative skills gained through work on over fifty projects during the past decade. I have created content in Unreal and Unity for large-scale multiplayer games, VR/AR experiences, hybrid media, mobile games and educational apps. I have developed custom systems for procedural audio, built up entire audio platforms, defined standards, directed technical and creative design, managed teams and developed game logic and mechanics.
Credits
| Year | Project name | Client | Role |
|---|---|---|---|
| 2015 | A Little Lost | Goodgame Studios | Sound Designer, Composer |
| 2015 | Big Farm | Goodgame Studios | Sound Designer, Composer |
| 2016 | Sunny Smash | Goodgame Studios | Sound Designer, Composer |
| 2016 | Super Spell Heroes | Sviper | Composer |
| 2017 | Sony Xperia XZ2 Promotional Video | Rewind | Sound Designer |
| 2018 | Rhondda Rebel – Welsh National Opera | Rewind | Sound Designer |
| 2018 | Imagining In-Car Entertainment – Lyft | Rewind | Sound Designer |
| 2019 | Danny MacAskill RIDE OUT VR Experience | Rewind | Sound Designer |
| 2020 | Sunshine Days | Netspeak | Sound Designer |
| 2020 | Interactive Capability Guide | Sonovision | Unity Developer |
| 2021 | Elements Music Experience | Elements Music Experience | Unity Developer |
| 2021 | AleXa Global Fan Party | Impobable | Technical Sound Designer |
| 2022 | Otherside: First Trip | Impobable | Technical Sound Designer |
| 2023 | Otherside: Second Trip | Impobable | Technical Sound Designer |
| 2023 | MLB Virtual Ballpark | Impobable | Technical Sound Designer |
| 2023 | Project Edison | Impobable | Technical Sound Designer |
| 2024 | Twice Virtual Listening Party | Impobable | Technical Sound Designer |
| 2024 | Project Dragon | Impobable | Technical Sound Designer |
| 2025 | Jitter | Impobable | Technical Sound Designer |






