
Experience
ProfessionalOther skills
Game Audio Implementation, Field Recording, Audio EditingContact Oliver Smith
About Oliver Smith
Sound designer | Freelance | UKI’m a UK-based freelance Game Sound Designer and Audio Implementer with 8 years of professional experience creating and implementing interactive audio for PC, console and VR games.
I specialise in gameplay-focused sound design and Wwise implementation, with experience across combat, weapons, creatures, environments, physics, UI and real-time player feedback systems. I work across the full audio pipeline, from sound design and recording through to in-engine implementation in Wwise, Unreal Engine and Unity.
My credits include Dungeons of Eternity, Wolcen: Lords of Mayhem, and Reave – where I led the audio for a multiplayer PvEvP VR game. I’ve also worked with professional game audio outsourcing teams including PitStop Productions and TuningPop Sound.
I enjoy working closely with developers, designers and artists to create responsive, polished audio that supports gameplay, clarity and immersion. Available for freelance and contract work worldwide.
Credits
| Year | Project name | Client | Role |
|---|---|---|---|
| 2024 – Present | Reave | Alta VR | Lead Sound Designer |
| 2023 – 2024 | Dungeons of Eternity | Othergate | Sound Designer |
| 2022 – 2023 | Wolcen: Lords of Mayhem | Studio Wolcen | Sound Designer |
| 2021 – 2022 | Gestalt: Steam & Cinder | Metamorphosis Games | Sound Designer |
| 2021 | Neuronnet: Mendax Proxy | PitStop Productions | Sound Designer |







