
Experience
VeteranOther skills
sound design, sound integration, voice direction, voice actingContact Paul Fox
About
Audio director | Soundcreature Interactive | New Zealandβ’ Sound designer with many years of game experience from AAA to experimental/indie
β’ Technical and artistic expertise in game audio: concept, design, implementation, supervision and project management
β’ Dialogue coordination, casting, directing and production
β’ Music supervision and production
β’ Expert user of Pro Tools, Sound Forge, Sonar, Reaper, Reason, NetMix, Soundminer, Basehead
β’ Highly proficient with game sound middleware including SCREAM, Wwise as well as experience with FMOD, Miles Sound System and base Unreal audio
β’ Versatility with game design and text-based scripting systems, including: Maya, Unreal, Unity, and various custom in-house systems; Able to learn new tools and tech quickly
β’ Task tracking, scheduling and prioritisation (JIRA, Trello, TestTrack Pro, Excel/GDocs)
β’ Field recording enthusiast – firearms, vehicles, ambience, Foley – in engineering and project coordination capacity
β’ Excellent written and oral communication abilities
β’ Focused and organised in highly creative and chaotic environments
Education
| Year | School | Course |
|---|---|---|
| 2000 | California Institute of the Arts | BFA Music Technology |







