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Experience

Professional

Specializes in:

Game audio

Other skills

Virtual Reality, collaboration, Foley, implementation

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FAQ, About

About Pierre-Marie Blind

Sound designer | Netherlands

Over the last few years I have specialized in VR Audio. This medium has questioned all my preconceptions, it’s been absolutely fascinating.

As an eternal wannabe Foley Artist, I also have a strong interest in Foley and its application in interactive games.
Currently creative freelancer and technical consultant for various games, industrial companies, artists, accompanying their projects from concepts to release.

Cheers,
Pierre-Marie

Credits

Year Project name Client Role
2019 Beyond Medusa’s Gate Ubisoft Lead Audio Designer
2020 Prince of Persia: The Dagger of Time Ubisoft Lead Audio Designer
2021 Puzzling Places RealitiesIO Audio Designer, Composer
2022 Tentacular Almut Schwacke & Firepunchd (support) VR Audio Mixer

Awards

Year Award Awarded for
2019 (Nominated) Best Sound – Entwicklerpreis Awards Beyond Medusa’s Gate – Ubisoft Dusseldorf
2021 (Won) Best VR Entertainement – VR Now Awards Puzzling Places – RealitiesIO
2022 (Nominated) DICE Awards – Technical Achievement in Immersive Reality Puzzling Places – RealitiesIO
2021 (Won) Excellence in Indie Development Puzzling Places – RealitiesIO
2021 (Won) Innovation Prize – Deutsche Entwickler preis Puzzling Places – RealitiesIO

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