About Pierre-Marie BlindSound designer | Netherlands
Over the last few years I have specialized in audio for VR. This medium has questioned all my preconceptions, it’s been absolutely fascinating.
As an eternal wannabe Foley Artist, I also have a strong interest in Foley and its application in interactive games.
Currently creative freelancer and technical consultant for various games and industrial companies.
Past : Lead Audio on the Ubisoft VR Escape Games.
Reel is password protected. Please contact me, or head towards my website.
|2019||Beyond Medusa’s Gate||Ubisoft||Lead Audio Designer|
|2020||Prince of Persia: The Dagger of Time||Ubisoft||Lead Audio Designer|
|2021||Puzzling Places||RealitiesIO||Audio Designer, Composer|
|2019||Nominated Best Sound – Entwicklerpreis Awards||Beyond Medusa’s Gate – Ubisoft Dusseldorf|
|2021||Best VR Entertainement – VR Now Awards||Puzzling Places – RealitiesIO|