
Experience
BeginnerOther skills
Game Audio Integration ; Middleware ; Composing ; Orchestration ;Contact William Scoones
About William Scoones
Sound designer | UKPassionate, organized, communicative and creative. Wide range of past projects and games in Unreal, Unity, Wwise, and FMOD. Hard working Sound Designer, eager to learn and develop my skills and experience, ranging from foley studios to modular synthesizers, field recording, Reaper, MaxMSP and programming in C# and blueprints. A trained classical music composer, leveraging technical knowledge and a creative passion for game audio to shape the player experience. Strong organizational skills in leading a student society, as well as 4+ years of customer-facing roles. Thriving in creative teams and environments, a fast learner with experience working to detailed briefs.
Credits
Year | Project name | Client | Role |
---|---|---|---|
2025 | MaestroMon | RPGMaker Jam 2025 | Sound Designer, Composer |
2025 | MECH-A-STAND | PirateSoftware Game Jam 2025 | Technical Sound Designer, Composer |
Awards
Year | Award | Awarded for |
---|---|---|
2024 | 2nd Place for Best Game | GDD Bear Game Jam, Fall 2024, for ‘Death Flight’ (Contributed SFX Assets) |
2022 | Best Sound Design | Sound Design and Music for a theatre production of Eloise Richmond’s ‘Mrs. Alexander’. |
Education
Year | School | Course |
---|---|---|
2025 | Leeds Beckett University | MSc Sound and Music for Interactive Games |
2023 | Durham University | BA Music (Hons) |