
Experience
ProfessionalOther skills
Film Audio, Sound Designer, Game Audio Integration, PodcastHighlighted references
• Night Call (base game + DLC) — “Best Independent Game” at the Pégases 2020• Gladiabots
• No Plan B
Contact Corentin Brasart
About Corentin Brasart
Composer | FranceI’m a composer & sound designer based in Paris, France.
I have experience doing audio work in video games, movies, tv, ads, podcast, and general audio branding — I’ve been working both to picture and using video game-related tools (FMOD, Wwise, Unity…).
I’m also familiar with capturing audio in the field and treating it in a post-production environment.
My services include:
– Game audio (music, sound design)
– Film audio (music, sound design)
– Game audio integration (FMOD, Wwise)
– Trailer
– Audio mixing & editing
– Podcast post-production
You can check out my portfolio & showreels at https://www.corentinbrasart.com
Credits
| Year | Project name | Client | Role |
|---|---|---|---|
| 2020 | Night Call – The Long Way Home DLC | Monkey Moon | Composer, Sound Designer, Game Audio Integration |
| 2019 | Night Call | Monkey Moon | Composer, Sound Designer, Game Audio Integration |
| 2019 | Gladiabots | GFX47 | Composer, Sound Designer, Game Audio Integration |
| 2020 | Holy Owly | Holy Owly | Composer |
| 2021 | No Plan B | GFX47 | Composer, Sound Designer, Game Audio Integration |
Awards
| Year | Award | Awarded for |
|---|---|---|
| 2020 | Best Independent Game – Pégases 2020 | Night Call |
Education
| Year | School | Course |
|---|---|---|
| 2018 | ISART | Music & Sound Design |
| 2016 | Paris Sorbonne 3 | Cinema: Arts & Media |








