Experience
ProfessionalOther skills
Field Recording, Wwise, FMOD, Unreal Engine, Unity, C#, BlueprintsContact Adi Keltsh
About Adi Keltsh
Sound designer | NetherlandsI am a sound designer with a focus on video game audio. I am passionate about all aspects of sound design, and am always searching to learn new techniques and concepts. I also enjoy the technical implementation of audio and developing dynamic systems that create immersive and interactive experiences within the realm of video games. In the past few years, I received a BSc in Music Technology (2018) and an MSc in Post-production with Sound Design (2020), both from the University of York. Alongside my studies, I was elected as treasurer of the Audio Engineering Society student section. I am currently a Junior Sound Designer at Cloud Imperium Games, working on Star Citizen and Squadron 42. In my free time I work on projects such as Global Conflagration, Beyond Skyrim, as well as recording sound libraries.
Credits
Year | Project name | Client | Role |
---|---|---|---|
2020 | Beyond Skyrim Elsweyr | Beyond Skyrim | Senior Sound Designer |
2020 | Global Conflagration | Midwood Team | Sound Designer |
2020 | Star Citizen | Cloud Imperium Games | Junior Sound Designer |
2020 | Squadron 42 | Cloud Imperium Games | Junior Sound Designer |
Education
Year | School | Course |
---|---|---|
2020 | University of York | MSc in Postproduction with Sound Design |
2018 | University of York | BSc in Music Technology |