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Specializes in:

Game audio

Other skills

Field Recording, Wwise, FMOD, Unreal Engine, Unity, C#, Blueprints

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FAQ, About

About Adi Keltsh

Sound designer | Netherlands

I am a sound designer with a focus on video game audio. I am passionate about all aspects of sound design, and am always searching to learn new techniques and concepts. I also enjoy the technical implementation of audio and developing dynamic systems that create immersive and interactive experiences within the realm of video games. In the past few years, I received a BSc in Music Technology (2018) and an MSc in Post-production with Sound Design (2020), both from the University of York. Alongside my studies, I was elected as treasurer of the Audio Engineering Society student section. I am currently a Junior Sound Designer at Cloud Imperium Games, working on Star Citizen and Squadron 42. In my free time I work on projects such as Global Conflagration, Beyond Skyrim, as well as recording sound libraries.


Year Project name Client Role
2020 Beyond Skyrim Elsweyr Beyond Skyrim Senior Sound Designer
2020 Global Conflagration Midwood Team Sound Designer
2020 Star Citizen Cloud Imperium Games Junior Sound Designer
2020 Squadron 42 Cloud Imperium Games Junior Sound Designer


Year School Course
2020 University of York MSc in Postproduction with Sound Design
2018 University of York BSc in Music Technology

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