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Specializes in:

Game audio

Other skills

V.O., Foley/Field Recording, 5.1 Mixing, Composition, Implementation

Contact Andrew J Corbitt

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FAQ, About

About Andrew J Corbitt

Sound designer | Andrew Corbitt Audio | USA | Texas

I am a trained and certified Recording & Mixing Engineer, as well as a passionate composer, sound designer. Currently I work primarily in ProTools and Logic Pro, and for game audio projects, Unreal. I am trained in Wwise and familiar with Fmod for projects utilizing Audio Middleware. I use all manner of mics for recording, from studio standards to live sound to field mics, including custom pieces I’ve put together through the years. I’ve assisted a foley session with Sony Games, mentored under Bassnectar, and recorded every type of session from V.O.’s to a 5-member rock album. My passion is bringing my musicality to my work, b/c everything sounds better with a musician’s touch! I play many instruments, but my main loves are gritty guitars and synths.
I earned my BA from the University of North Texas in 2010, my Audio Engineering diploma from the Conservatory of Recording Arts & Sciences in 2011, and was previously employed at the world-renowned recording facility Fantasy Studios, in Berkeley, CA. I currently reside in the Austin, TX area and work on mostly remote projects from all over the world.


Year Project name Client Role
2012 Titan SFX and Music Library Dieguis Productions Sound Designer, Composer, Foley Artist and Engineer
2013 Outlaw Clear Up (Android App) Lazy Fish Studios Composer
2016 Forbidden: Dark Rose (PC Alpha Demo) Shadow Demon Entertainment Lead Sound Designer, Composer, Implementer, Field Recordist, Foley Artist
2014 Cross Timbers Christmas (Full Album) Cross Timbers Recording and Mixing Engineer
2014 Fantasma (Full Album) Fantasma Recording Engineer


Year School Course
2010 University of North Texas B.A. in Literature, Marketing, Computer Education
2011 Conservatory of Recording Arts and Sciences Audio Engineering, Sound Design, Mixing, Signal Processing, Microphones

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