About Andrew J CorbittSound designer | Andrew Corbitt Audio | USA | Texas
I am a trained and certified Recording & Mixing Engineer, as well as a passionate composer, sound designer. Currently I work primarily in ProTools and Logic Pro, and for game audio projects, Unreal. I am trained in Wwise and familiar with Fmod for projects utilizing Audio Middleware. I use all manner of mics for recording, from studio standards to live sound to field mics, including custom pieces I’ve put together through the years. I’ve assisted a foley session with Sony Games, mentored under Bassnectar, and recorded every type of session from V.O.’s to a 5-member rock album. My passion is bringing my musicality to my work, b/c everything sounds better with a musician’s touch! I play many instruments, but my main loves are gritty guitars and synths.
I earned my BA from the University of North Texas in 2010, my Audio Engineering diploma from the Conservatory of Recording Arts & Sciences in 2011, and was previously employed at the world-renowned recording facility Fantasy Studios, in Berkeley, CA. I currently reside in the Austin, TX area and work on mostly remote projects from all over the world.
|2012||Titan SFX and Music Library||Dieguis Productions||Sound Designer, Composer, Foley Artist and Engineer|
|2013||Outlaw Clear Up (Android App)||Lazy Fish Studios||Composer|
|2016||Forbidden: Dark Rose (PC Alpha Demo)||Shadow Demon Entertainment||Lead Sound Designer, Composer, Implementer, Field Recordist, Foley Artist|
|2014||Cross Timbers Christmas (Full Album)||Cross Timbers||Recording and Mixing Engineer|
|2014||Fantasma (Full Album)||Fantasma||Recording Engineer|
|2010||University of North Texas||B.A. in Literature, Marketing, Computer Education|
|2011||Conservatory of Recording Arts and Sciences||Audio Engineering, Sound Design, Mixing, Signal Processing, Microphones|