Experience
VeteranOther skills
Nature Sound Recordist; Interactive, Game, VR, & Film Sound DesignHighlighted references
• Return to Monkey Island• Vader Immortal: A Star Wars VR Series
• Pillars of Eternity II: Deadfire
Contact Andy Martin
About Andy Martin
Field recordist | Northwest Soundscapes LLC | USA | WashingtonField Recordist, Nature Sound, Sound Designer
Shhhhh, Listening to Nature.
[whispers] Award-winning sound designer and field recordist Andy Martin first discovered sound design while attending Berklee College of Music back in (ancient days). He’s since crisscrossed the United States making nifty noises for film, television, video games, commercials, VR, libraries, and more. First and foremost he’s a field recordist. When looking for him, you’ll most likely need to check in a local forest, murky swamp, distant jungle, or possibly standing in the middle of a railroad track. He’s probably listening for birds and insects, stalking railways for excellent train pass-bys, and generally putting microphones places they shouldn’t go.
After nine years at Sucker Punch Productions making inFamous super-powers and two more years at Oculus in Seattle making VR and 3D spatial audio sounds, Andy began freelancing full-time as a field recordist and sound designer for companies like Skywalker Sound, Sony, Polyarc Games, ArenaNet, and more. He’s also slowly documenting the natural wilderness sounds of the Pacific Northwest here in the United States. Feel free to take a listen and follow along at https://AndyMartinSound.com
Credits
Year | Project name | Client | Role |
---|---|---|---|
2014 | inFAMOUS: First Light | Sucker Punch Productions | Senior Sound Designer |
2014 | inFAMOUS: Second Son | Sucker Punch Productions | Senior Sound Designer |
2011 | inFAMOUS 2 | Sucker Punch Productions | Lead Sound Designer |
2009 | inFAMOUS | Sucker Punch Productions | Lead Sound Designer |
1998 | Grim Fandango | LucasArts Entertainment Company | Sound Designer (cinematics) |
2011 | inFAMOUS: Festival of Blood | Sucker Punch Productions | Lead Sound Designer |
2007 | Aqua Teen Hunger Force Colon Movie Film for Theaters | Cartoon Network/ Adult Swim | Additional Sound Design |
2015 | Grim Fandango: Remastered | Double Fine Productions, Inc. | Sound Designer |
2007 | Hellgate: London | Flagship Studios, Ping0 | Mixer |
2007 | Medal of Honor: Airborne | Electronic Arts Los Angeles | Additional Audio |
2017 | First Contact | Oculus | Sound Designer |
2018 | State of Decay 2 | Undead Labs | Field Recordist |
2018 | Pillars of Eternity II: Deadfire | Obsidian Entertainment | Sound Designer: Ambiences |
2018 | Moss | Polyarc Games | Special Thanks (as Northwest Soundscapes) (for field recordings) |
2018 | Ralph Breaks VR | The VOID | Audio Design (Additional) |
2019 | Vader Immortal: A Star Wars VR Series | ILMxLab | Sound Designer (episode I & III) |
2019 | Avengers: Damage Control | The VOID | Sound Designer |
2022 | Return to Monkey Island | Terrible Toybox, Inc | Ambient Sound Designer |
2020 | Wars: Tales from the Galaxy’s Edge | ILMxLab | Sound Designer |
2020 | Ghost of Tsushima | Sucker Punch Productions | Additional Audio |
Awards
Year | Award | Awarded for |
---|---|---|
2020 | Motion Picture Sound Editors Golden Reel | Outstanding Achievement in Sound Editing – Special Venue – Vader Immortal: A Star Wars VR Series “Episode 1” |
2020 | Motion Picture Sound Editors Golden Reel (nominated) | Outstanding Achievement in Sound Editing – Special Venue – Avengers: Damage Control (nominated) |
2019 | Motion Picture Sound Editors Golden Reel (nominated) | Outstanding Achievement in Sound Editing – Special Venue – Ralph Breaks VR (nominated) |
Education
Year | School | Course |
---|---|---|
1996 | Berklee College | Music Production & Engineering |
2005 | Georgia State University | Classical History & Philosophy |