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Experience

Veteran

Other skills

Field Recordist; Interactive, Game, & Film Sound Design

Highlighted references

• The Northwest Soundscapes Project
• Vader Immortal: A Star Wars VR Series
• Pillars of Eternity II: Deadfire

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FAQ, About

About Andy Martin

Field recordist | Northwest Soundscapes LLC | USA | Washington

Sound Designer, Field Recordist, Dork

Award-winning sound designer and field recordist Andy Martin first discovered sound design while attending Berklee College of Music in the nineties. He’s since crisscrossed the United States making nifty noises for film, television, video games, commercials, VR, libraries, and more. First and foremost he’s a field recordist. When not making things on a screen go boop, you can find him out in the woods listening for birds and insects, stalking railways for excellent train pass-bys, and generally putting microphones places they shouldn’t go.

After nine years at Sucker Punch Productions making inFamous super-powers and two more years at Oculus in Seattle making VR and 3D spatial audio sounds, Andy began freelancing full-time as a field recordist and sound designer for companies like Skywalker Sound, Sony, Polyarc Games, ArenaNet, and more. He’s also slowly documenting the natural wilderness sounds of the Pacific Northwest here in the United States. Feel free to take a listen and follow along!

Credits

Year Project name Client Role
2014 inFAMOUS: First Light Sucker Punch Productions Senior Sound Designer
2014 inFAMOUS: Second Son Sucker Punch Productions Senior Sound Designer
2011 inFAMOUS 2 Sucker Punch Productions Lead Sound Designer
2009 inFAMOUS Sucker Punch Productions Lead Sound Designer
1998 Grim Fandango LucasArts Entertainment Company Sound Designer (cinematics)
2011 inFAMOUS: Festival of Blood Sucker Punch Productions Lead Sound Designer
2007 Aqua Teen Hunger Force Colon Movie Film for Theaters Cartoon Network/ Adult Swim Additional Sound Design
2015 Grim Fandango: Remastered Double Fine Productions, Inc. Sound Designer
2007 Hellgate: London Flagship Studios, Ping0 Sound Mixer
2007 Medal of Honor: Airborne Electronic Arts Los Angeles Additional Audio
2017 First Contact Oculus Sound Designer
2018 State of Decay 2 Undead Labs Field Recordist
2018 Pillars of Eternity II: Deadfire Obsidian Entertainment Sound Designer: Ambiences
2018 Moss Polyarc Games Special Thanks (as Northwest Soundscapes) (for field recordings)
2018 Ralph Breaks VR The VOID Audio Design (Additional)
2019 Vader Immortal: A Star Wars VR Series ILMxLab Sound Designer (episode I & III)
2019 Avengers: Damage Control The VOID Sound Designer
More credits on IMDB

Awards

Year Award Awarded for
2020 Motion Picture Sound Editors Golden Reel Outstanding Achievement in Sound Editing – Special Venue – Vader Immortal: A Star Wars VR Series “Episode 1”
2020 Motion Picture Sound Editors Golden Reel (nominated) Outstanding Achievement in Sound Editing – Special Venue – Avengers: Damage Control (nominated)
2019 Motion Picture Sound Editors Golden Reel (nominated) Outstanding Achievement in Sound Editing – Special Venue – Ralph Breaks VR (nominated)

Education

Year School Course
1996 Berklee College Music Production & Engineering

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