Official website



Other skills

Field Recordist; Interactive, Game, & Film Sound Design

Highlighted references

• The Northwest Soundscapes Project
• inFAMOUS: Second Son
• Pillars of Eternity II: Deadfire

Contact Andy Martin

Contact artist

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FAQ, About

About Andy Martin

Field recordist | Northwest Soundscapes LLC | USA | Washington

Sound Designer, Field Recordist, Dork
I first discovered sound design while attending Berklee College of Music in the nineties. I’ve since crisscrossed the United States making nifty noises for film, television, video games, commercials, VR, libraries, and more. First and foremost, though, I’m a field recordist. When I’m not making things on a screen go boop, you can find me out in the woods listening for birds and insects, stalking railways for excellent train pass-bys, and generally putting my microphones places they shouldn’t go.

After Spending nine years at Sucker Punch Productions making inFamous super-powers and two at Oculus in Seattle making VR and 3D spatial audio sounds, I’m freelancing full-time as a field recordist and sound designer for companies like Skywalker Sound, Sony, Polyarc Games, and more. I’m also slowly documenting the natural wilderness sounds of the Pacific Northwest here in the United States, so feel free to take a listen and follow along!


Year Project name Client Role
2014 inFAMOUS: First Light Sucker Punch Productions Senior Sound Designer
2014 inFAMOUS: Second Son Sucker Punch Productions Senior Sound Designer
2011 inFAMOUS 2 Sucker Punch Productions Lead Sound Designer
2009 inFAMOUS Sucker Punch Productions Lead Sound Designer
1998 Grim Fandango LucasArts Entertainment Company Sound Designer (cinematics)
2011 inFAMOUS: Festival of Blood Sucker Punch Productions Lead Sound Designer
2007 Aqua Teen Hunger Force Colon Movie Film for Theaters Cartoon Network/ Adult Swim Additional Sound Design
2015 Grim Fandango: Remastered Double Fine Productions, Inc. Sound Designer
2007 Hellgate: London Flagship Studios, Ping0 Sound Mixer
2007 Medal of Honor: Airborne Electronic Arts Los Angeles Additional Audio
2017 First Contact Oculus Sound Designer
2018 State of Decay 2 Undead Labs Field Recordist
2018 Pillars of Eternity II: Deadfire Obsidian Entertainment Sound Designer: Ambiences
2018 Moss Polyarc Games Special Thanks (as Northwest Soundscapes) (for field recordings)
2018 Ralph Breaks VR The VOID Audio Design (Additional)
2019 Vader Immortal: A Star Wars VR Series ILMxLab Sound Designer (episode I & III)
2019 Avengers: Damage Control The VOID Sound Designer
More credits on IMDB


Year School Course
1996 Berklee College Music Production & Engineering

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