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About
Sound designer | Boom Library GmbH, Dynamedion GbR | GermanyAxel received a master degree in music technologies at the ArteZ University in Enschede (NL) and is currently working as creative director at Boom Library and senior sound designer for Dynamedion GbR, continental Europe’s leading game audio studio.
Credits
| Year | Project name | Client | Role |
|---|---|---|---|
| 2025 | Monster Hunter: Wilds | Capcom | Sound Designer |
| 2024 | Skull and Bones | Ubisoft | Sound Designer |
| 2022 | God of War: Ragnarök | Sony Interactive Entertainment America LLC | Sound Designer |
| 2020 | Microsoft Flight Simulator | Microsoft Corporation | Turbofan Engine Sound Supervisor |
| 2019 | Star Wars: Jedi – Fallen Order | Respawn Entertainment LLC | Supervising Sound Recordist |
| 2018 | Battlefield V | Electronic Arts, Inc. | Additional Explosion Sound Recording |
| 2018 | Gravel | Milestone s.r.l. | Engines Recording |
| 2016 | Total War: Warhammer | Creative Assembly | Additional In-game Sound Design |
| 2014 | Battlefield 4 | Dice | Additional Field Recordist |
| 2013 | Snowpiercer | CJ Entertainment | Supervising Sound Recordist |
Education
| Year | School | Course |
|---|---|---|
| 2008 | Messiaen Academy (NL) | Master of Music in Music Technologies |
| 2007 | ArtEZ Conservatorium Enschede (NL) | Bachelor of Arts in Music Technologies |














