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About Ben Gabaldon
Sound designer | USA | CaliforniaGame audio designer for over a decade, and more recently Lead Audio Designer for robotics.
Credits
| Year | Project name | Client | Role |
|---|---|---|---|
| 2018 | Vector | Anki | Audio Lead, SFX design, implementation, mixing |
| 2016 | Cozmo | Anki | Audio Lead, SFX design, VO performance, implementation, mixing |
| 2013 | Marvel Heroes | Gazillion Entertainment | SFX design, implementation, mixing |
| 2016 | Ratchet & Clank PS4 | Insomniac Games | Cutscene SFX design, mixing |
| 2012 | League of Legends | Riot Games | VO Director |
| 2014 | Fates Forever | Hammer & Chisel (now Discord) | SFX design, implementation, mixing |
| 2014 | Civilization Online | 2K Games | SFX design |
| 2014 | Lord of the Fallen | CI Games | SFX design |
| 2015 | Wildstar | Carbine Studios | SFX design |
| 2015 | Bierzerkers | Shieldbreak Studios | SFX design |
| 2011 | Super Hero Squad Online | Gazillion Entertainment | SFX design |
| 2015 | Oculus Audio Pack 1 | Oculus | SFX design, field recording |
| 2013 | The Simpsons: Tapped Out | EA Games | SFX design |
Education
| Year | School | Course |
|---|---|---|
| 2003 | Expression | Sound Arts |








