Specializes in:Game audio
Other skillsFilm Audio, Sound Designer, Game Audio Integration, Podcast
Highlighted references• Night Call (base game + DLC) — “Best Independent Game” at the Pégases 2020
• Holy Owly
About Corentin BrasartComposer | France
I’m a composer & sound designer based in Paris, France.
I have experience doing audio work in video games, movies, tv, ads, podcast, and general audio branding — I’ve been working both to picture and using video game-related tools (FMOD, Wwise, Unity…).
I’m also familiar with capturing audio in the field and treating it in a post-production environment.
My services include:
– Game audio (music, sound design)
– Film audio (music, sound design)
– Game audio integration (FMOD, Wwise)
– Audio mixing & editing
– Podcast post-production
You can check out my portfolio & showreels at https://www.corentinbrasart.com
|2020||Night Call – The Long Way Home DLC||Monkey Moon||Composer, Sound Designer, Game Audio Integration|
|2019||Night Call||Monkey Moon||Composer, Sound Designer, Game Audio Integration|
|2019||Gladiabots||GFX47||Composer, Sound Designer, Game Audio Integration|
|2020||Holy Owly||Holy Owly||Composer|
|2018||Intertwined||Intertwined TEAM||Composer, Sound Designer, Game Audio Integration|
|2020||Best Independent Game – Pégases 2020||Night Call|
|2018||ISART||Music & Sound Design|