Experience
Semi-proOther skills
Field Recording, Editing, Live sound, Foley, ADR, Music ProductionHighlighted references
• “The Rime of The Ancient Marnier” a play retelling the famous poem to reflect upon the refugee crisis. All people involved were incredible.• “Octavia” this game had incredible visuals and characters to design and work with. Stella Chang the designer, is incredibly talented and hard working.
• “Jeff vs. Lisa” The outer limit production team were incredibly organised and fun to work with. The whole project was bizzare fun from start to finish
Contact Dee O’Leary
About Dee O’Leary
Sound designer | Freelancer | UKReliable, friendly and adaptable. I enjoy working with many different people on many different projects. I work in all aspects of sound from field recording to live concerts. I have worked on a few films around Edinburgh such as “Nowhere Yet” by Gabriel Bagnaschi and “Chloe” by Francesca Challis-Thompson. These involved everything from on set recording to ADR and Foley.
I enjoy working on projects that involve wildlife and nature, having used personal recordings towards many different projects such as “PrOwl” and musical samples for various events and compositions.
Community Arts is an important area for me and I have been lucky enough to be involved in various projects around Edinburgh.
Credits
Year | Project name | Client | Role |
---|---|---|---|
2017 | Nowhere Yet | Gabriel Bagnaschi | ADR supervisor, Sound Designer |
2017 | Chloe | Francesca Challis-Thompson | Field Recordist |
2016 | Jeff vs. Lisa | Outer Limit Productions | Sound Designer |
2017 | The Games We Play | Tatiana Matranga | Sound Designer/Foley Artist |
2016 | Octavia | ECA | Sound Designer/ Game engine implementation |
Education
Year | School | Course |
---|---|---|
2017 | Edinburgh College of Art | MSc Sound Design |
2013 | Institute of Technology, Tralee | BA Music Technology |