Specializes in:

Game audio

Other skills

composing, sound design, game audio, adaptive music,

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About Edwin Montgomery

Composer | Australia

Edwin Montgomery is a composer and sound designer based in Australia. From sci-fi films to ballet scores, commercials to documentaries, short films to video game soundtracks, Edwin has proven versatility composing for many genres and mediums.

His game titles include the remaster of the classic post-apocalyptic RPG Wasteland; the epic orchestral soundtrack to Warhammer 40,000:Regicide, which was nominated for Excellence in Audio at the 2015 Australian Game Developer Awards, and many trailers for popular titles including Game of Thrones, Ghost in the Shell, Neverwinter and Homefront. Creating music and sound for videogames has also led Edwin to explore the possibilities of interactive and dynamic music and sound, using tools like Unity, FMOD and Wwise to create interactive works like Neon Cyborg Cat Club.

Moving between the classical and contemporary pop worlds, he specialises in blending electronic and acoustic instruments to create a richly layered, atmospheric sound.


Year Project name Client Role
2015 Warhammer 40,000: Regicide Hammerfall Publishing Composer
2015 Shireen of Al-Walaja Origami Flight Composer
2017 Ghost in the Shell: First Assault – Trailer Plastic Wax Composer
2017 Game of Thrones: Conquest – Trailer Plastic Wax Sound Designer
2014 Wasteland InXile Composer


Year Award Awarded for
2015 Nominated – Best Audio at Australian Game Developers Awards Warhammer 40,000: Regicide


Year School Course
2005 University Of Sydney BA Composition
2007 AFTRS MA Screen Composition

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