
Experience
ProfessionalOther skills
Senior Technical Sound Designer & Supervising Sound EditorHighlighted references
• Death Stranding 2: On The Beach, Kojima Productions/Sony• Fortnite, Epic Games
• Concord, Firewalk/Sony
Contact Florian Titus Ardelean
About Florian Titus Ardelean
Sound designer | Cinesound Europe SRL | RomaniaCurrently available for remote embedded co-dev and contract sound design. Operating from a purpose-built Dolby Atmos 7.1.4 studio. Fully integrated remote team member across EU, US, and Japan time zones.
Credits on DICE Award-winning and MPSE Golden Reel-nominated titles. My AAA experience includes Fortnite, Death Stranding 2: On The Beach , Concord, and more – see www.florianardelean.com
With a strong background in film post-production (SFX, Foley, dialogue, re-recording mixing), I bring a narrative-driven approach to game audio. As an embedded co-dev, I contribute across the audio cycle, from prototyping to final mix, working closely with discipline leads and production.
AAA Game Audio Experience
Fortnite Battle Royale & LEGO Fortnite | Epic Games
Designed and implemented weapons, cosmetics, emotes, and quests in MetaSounds for 20+ seasons, supporting an ongoing live service model
Death Stranding 2: On the Beach | Kojima Productions — DICE Award for Outstanding Achievement in Audio; MPSE Golden Reel nomination
Edited and synced Foley and haptics for cinematics
Concord | Firewalk Studios
Owned the end-to-end locomotion Foley system, from editing raw sessions to designing, building, and optimizing the core Wwise architecture for 12 characters across 20+ surfaces. Optimized system behavior using WAQL
Cancelled AA Title | Square Enix ATD
Designed and implemented SFX and Foley; owned the entire dialogue and VO pipeline, including localization in 5 languages
Linear Media & Cinematics
Performed dialogue editing and re-recording mixing on 40+ films, including festival-recognized features – IMDb: imdb.com/name/nm3236500
Mixed 100+ dubbed TV episodes for HBO and Disney+
Delivered 400+ hours of broadcast for TV and digital platforms
Technical Expertise
Engines & Middleware: Unreal Engine (Blueprints), Wwise, FMOD
Production & Version Control: Jira, Confluence, ShotGrid, Perforce (Helix Core; CI/CD; server setup; branching)
Systems & Tech: Scripting (Python, Lua); profiling & optimization; live ops
DAWs & Tools: Reaper, Pro Tools, Nuendo, iZotope RX, Waves, Soundminer
Mixing & Delivery: Surround and Dolby Atmos (7.1.4), custom home studio
Collaboration & Leadership
Collaborated with teams across EU, US, and Japan
Partnered with animation, design, and engineering to align audio with narrative and gameplay
Participated in full-cycle hiring loops: developed a tech audio test in Unreal Engine, reviewed submissions, and onboarded new teammates
Mentored junior team members
Agile workflows and remote reviews
Credits
| Year | Project name | Client | Role |
|---|---|---|---|
| 2012 | Chasing Rainbows | Tandem Film | Sound Designer |
| 2013 | Quod erat demonstrandum | ICON Production | Sound Designer |
| 2014 | Toto si surorile lui | HBO Europe | Sound Editor |
| 2016 | Doua lozuri | Actoriedefilm.ro | Sound mixer, sound designer, re-recording mixer |
| 2016 | The Last Day | Green Film | Sound mixer, sound editor |
| 2017 | Hawaii | Actoriedefilm.ro | Sound Mixer |
| 2019 | The Poison Child | Teatrul Artedellanima | Sound Mixer |
| 2019 | Colectiv | ALEXANDER NANAU PRODUCTION | Sound Mixer |
| 2022 | Fortnite | Epic Games | Sound Designer (Vicious Sound LLC) |
| 2023 | Lego Fortnite: Odyssey | Epic Games | Sound Designer (Vicious Sound LLC) |
| 2024 | Lego Fortnite: Brick Life | Epic Games | Sound Designer (Vicious Sound LLC) |
| 2024 | Concord | Firewalk / Sony | Sound Designer (Vicious Sound LLC) |
| 2025 | Death Stranding 2: On The Beach | Kojima Productions / Sony | Haptics and Foley Editor for Cinematics (Vicious Sound) |
Awards
| Year | Award | Awarded for |
|---|---|---|
| 2013 | Nominee – Best Sound – Gopos Awards | Si caii sunt verzi pe pereti (2012) |
| 2015 | Nominee – Best Sound – Gopos Award | Quod erat demonstrandum (2013) |
| 2015 | Nominee – Best Sound – Romanian Union of Filmmakers Award | Quod erat demonstrandum (2013) |
| 2021 | Award of Excellence Sound Editing / Sound Mixing, Accolade Competition | The Great Controversy Between Good and Evil |
| 2026 | 73rd Annual MPSE Golden Reel Nomination — Outstanding Achievement in Sound Editing: Game Effects/Foley | Death Stranding 2: On The Beach |
| 2026 | 29th Annual DICE Award Outstanding Achievement in Audio | Death Stranding 2: On The Beach |
Education
| Year | School | Course |
|---|---|---|
| 2009 | National University of Theatre and Film “I.L. Caragiale” | BA in Film Editing and Sound Design |
| 2025 | National University of Theatre and Film “I.L. Caragiale” | MA in The Art of Film Sound |
| 2025 | National University of Theatre and Film “I.L. Caragiale” | MA in Design for New Media |










