
Experience
ProfessionalOther skills
Field recording, Sound design, Re-recording mixingContact Florian Titus Ardelean
About Florian Titus Ardelean
Sound designer | Vicious Sound LLC | RomaniaHey!
I’m a senior sound designer based in Bucharest, Romania, combining extensive linear media experience with AAA game audio expertise. Early work in linear audio built a versatile foundation, which evolved into full-cycle game sound design during the pandemic at Vicious Sound LLC, where I joined remotely as a fully embedded co-developer, shaping interactive audio for multiple high-profile AAA clients.
AAA Game Audio Experience:
– Fortnite, Lego Fortnite: Odyssey & Brick Life (Epic Games) – Designed and implemented weapons, cosmetics, emotes, and environmental audio in Unreal Engine and Blueprints.
– Death Stranding 2: On the Beach (Kojima Productions) – Edited and synced foley and haptics for cinematics, enhancing player immersion and tactile feedback.
– Concord (Firewalk Studios) – Edited foley for cinematics in Pro Tools; edited raw foley sessions and implemented full locomotion foley sets in Wwise, ensuring consistency, realism, and integration with gameplay.
– Canceled AA Title (Square Enix) – Edited and integrated locomotion foley, english dialogue as well as localized dialogue for 5 languages, added subtitles for 7 languages.
Technical & Workflow Expertise
Engines & Middleware: Unreal Engine (Blueprints), Wwise
DAWs & Tools: Pro Tools, Reaper, Audition, iZotope RX, etc.
Source Control & Project Management: Perforce, SVN (including setting up and maintaining servers), JIRA, Confluence; organized audio libraries in Soundminer with UCS metadata.
Optimization: Troubleshot audio systems, managed memory budget, ensuring performance across multiple platforms
Collaboration & Leadership: Coordinated multi-timezone teams, acted as bridge between Europe team members and remote studios in US and Japan; mentored junior designers, and participated in review/mixing sessions via Evercast and Source Control.
​Passion & Growth: Passionate about games and interactive storytelling through audio; stay current with industry trends and emerging tools
Linear Media & Cinematics work experience:
Edited, pre-mixed, and re-recording mixed 40+ feature films, including festival-recognized titles (Chasing Rainbows, Quod Erat Demonstrandum, Toto and His Sisters, Collective, Doua Lozuri, The Great Controversy Between Good and Evil)
Re-recording mixed 100+ episodes of Romanian-dubbed HBO and Disney+ series, and the feature film Belle, the first Japanese anime feature distributed in Romanian cinemas.
Shipped 400+ hours of broadcasted media, maintaining strict quality standards.
Awards & Recognition:
Accolade Competition 2021: Award of Excellence & Award of Merit, The Great Controversy Between Good and Evil
Gopo Awards & Romanian Union of Filmmakers: Best Sound nominations (Quod Erat Demonstrandum, Chasing Rainbows)
Additional Skills:
– Field recording, boom operation, studio construction, acoustic measurement, and sound library curation (>1M files)
– Wired lavaliers and captured production sound for high-profile actors under challenging conditions
– Assistant/Associate Lecturer in Sound Design; authored The Bible of Getting a Job in Game Audio
Language proficiency:
Native English & Romanian; basic Spanish and German
Credits
Year | Project name | Client | Role |
---|---|---|---|
2012 | Chasing Rainbows | Tandem Film | Sound Designer |
2013 | Quod erat demonstrandum | ICON Production | Sound Designer |
2014 | Toto si surorile lui | HBO Europe | Sound Editor |
2016 | Doua lozuri | Actoriedefilm.ro | Sound mixer, sound designer, re-recording mixer |
2016 | The Last Day | Green Film | Sound mixer, sound editor |
2017 | Hawaii | Actoriedefilm.ro | Sound Mixer |
2019 | The Poison Child | Teatrul Artedellanima | Sound Mixer |
2019 | Colectiv | ALEXANDER NANAU PRODUCTION | Sound Mixer |
2022 | Fortnite | Epic Games | Sound Designer (Vicious Sound LLC) |
2023 | Lego Fortnite: Odyssey | Epic Games | Sound Designer (Vicious Sound LLC) |
2024 | Lego Fortnite: Brick Life | Epic Games | Sound Designer (Vicious Sound LLC) |
2024 | Concord | Firewalk / Sony | Sound Designer (Vicious Sound LLC) |
2025 | Death Stranding 2: On The Beach | Kojima Productions / Sony | Haptics and Foley Editor for Cinematics (Vicious Sound) |
2025 | Rocket League | Psyonix / Epic Games | Sound Designer |
Awards
Year | Award | Awarded for |
---|---|---|
2013 | Nominee – Best Sound – Gopos Awards | Si caii sunt verzi pe pereti (2012) |
2015 | Nominee – Best Sound – Gopos Award | Quod erat demonstrandum (2013) |
2015 | Nominee – Best Sound – Romanian Union of Filmmakers Award | Quod erat demonstrandum (2013) |
Education
Year | School | Course |
---|---|---|
2009 | National University of Theatre and Film “I.L. Caragiale” | BA in Film Editing and Sound Design |
2025 | National University of Theatre and Film “I.L. Caragiale” | MA in The Art of Film Sound |
2025 | National University of Theatre and Film “I.L. Caragiale” | MA in Design for New Media |