About James PostSound designer | Post Game Audio | USA | New York
I’m a recent grad of Columbia College Chicago’s Game Sound Design program skilled in Sound Design for games and Programming.
My education at Columbia College Chicago provided me with the unique student experience of being the Sound Effects Lead for our Senior Capstone game projects. I oversaw sound design for more than 10 games and helped a team of Sound Designers produce high quality interactive audio in Unity and Unreal Engine on PC, Oculus Quest, and HTC Vive.
I’ve worked with several small teams covering the entirety of their games’ audio needs including designing sounds and dynamic implementation systems, dialogue recording/editing, music editing/implementation, and additional game design duties. I have experience shipping small Indie games in Unity and Unreal using both WWise and FMOD. I minored in programming as well so I am very comfortable writing my own code to handle audio in game engines.
|2020||Wendy Goes Hiking||Henry Hoare Games||Sound Designer|
|2020||Within||Party Party Games||Sound Designer|
|2019||Broom Bash||Broom Bash||Sound Designer|
|2019||Lost Inter||Henry Hoare Games||Sound Designer|
|2019||Weekend at Grandma’s||Parker Hamilton||SFX Lead|
|2021||Dread X Collection: The Hunt||Redact Games/Dread XP||Sound Designer|
|2020||Columbia College Chicago||BA in Game Sound Design (major)|
|2020||Columbia College Chicago||Programming (minor)|
|2017||Harry S. Truman College||Associate of Science (general)|