About Lewis Thompson
Composer | Lewis Thompson Sound | UKLewis is a composer with a few other strings to his bow. With his background in contemporary music, he enjoys writing exciting, melody-driven soundtracks for films/games in a wide range of modern musical genres. He’s played guitar for over half of his life, has years of experience composing within digital audio workstations, and takes inspiration from composers such as John Williams, Heitor Pereira, Tomoya Ohtani, and Danny Baranowski.
Aside from composing, Lewis has experience in sound design, field recording, audio post production, dynamic music, and game audio integration. He’s always looking to get involved with new projects, so please feel free to drop him a message!
Lewis has just finished working with Soundcuts as an Assistant Composer on a yet-to-be-released TV show.
Credits
Year | Project name | Client | Role |
---|---|---|---|
2016 | Cigarettes and Alcohol | André Meehan, Nicolas Toth | Sound Designer, Re-Recording Mixer |
2017 | Snowman on a Sled | Pinwheel Games | Composer |
2017 | Nano Drug Delivery Challenge | Black Lizard Interactive | Composer, Sound Designer |
2017 | These Small Worlds (Game Jam) | Adam Curtis, Tim Watts | Composer, Sound Designer |
2016 | The Lamellar Project: Agriculture | Pursued By A Bear Productions | Boom Operator |
2016 | Killed By Kindness (Game Jam) | Liam de Valmency | Sound Designer |
2016 | Colour Stuff (Game Jam) | Liam de Valmency | Composer |
2016 | I Beleaf In You (Game Jam) | Rosa Carbo-Mascarell | Composer |
2017 | Small Steps (Game Jam) | Federico Fasce | Composer |
2016 | Duck Build (Game Jam) | Liam de Valmency | Sound Designer |
2016 | Sunday Dinner | Rebecca Buckman | Boom Operator, Re-Recording Mixer, Sound Designer |
2016 | Tykki Defense | Tykki Games | Composer |
2017 | Friends Friends Friends (Game Jam) | Liam de Valmency | Composer, Sound Designer |
2017 | Hearing Aid (Game Jam) | Guildford Game Jam | Sound Designer |
2017 | PlanetBall 2000 (Game Jam) | Guildford Game Jam | Composer, Sound Designer |
2017 | One Small Step (Game Jam) | Liam de Valmency | Sound Designer |
2018 | Trailblazers | Supergonk | Quality Assurance, Additional Sound Design |
2017 | Trixel Rocket | Bliz Studio | Composer, Sound Designer |
2018 | Girl Happy | Natalie Hodgins | Composer, Sound Recordist |
2018 | Moth To A Flame (Game Jam) | Guildford Game Jam | Composer |
2018 | Assault & Battery (Game Jam) | Guildford Game Jam | Composer |
2018 | Power Plants (Game Jam) | Liam de Valmency | Composer |
2018 | The Ghost Hunter Simulator | Hot Spot Gamer Studios | Composer, Sound Designer, Game Audio Integration |
2018 | Block Heroes | Aleksandar Draskovic | Composer |
2018 | Lost Dungeons | TenSeven Games | Composer, Sound Designer |
2018 | Blind Lucidity | Pedro Nascimento | Composer |
2018 | Swords of Gurrah | Devster Games | Composer, Sound Designer |
2018 | Popcorn Hum Ding Explosion (Guildford Game Jam) | Luke Perkin | Composer, Sound Designer |
Awards
Year | Award | Awarded for |
---|---|---|
0 |
Education
Year | School | Course |
---|---|---|
2017 | The Academy of Contemporary Music | Creative Sound Design |
2015 | The Sixth Form College, Farnborough | A2 Music Technology (A) |