
Experience
ProfessionalOther skills
Unreal Engine, wwise, music productionContact Maksim Mikulski
About Maksim Mikulski
Sound designer | PolandI am a sound designer specializing in game audio and cinematic trailer sound, with a strong background in creating immersive sonic experiences that enhance storytelling, atmosphere, and player engagement. My expertise spans from designing interactive audio systems (Wwise, FMOD, Unreal Engine) and field recording custom sound libraries, to editing and mixing for high-impact trailers.
In addition to creative sound design, I bring solid technical knowledge of audio implementation in game engines, real-time mixing, and adaptive music systems. I thrive at the intersection of art and technology, ensuring that every sound element not only fits the vision but also integrates seamlessly into the player’s experience.
Previously, I worked as a Sound Operator on live TV broadcast news shows, where I developed sharp technical precision under pressure, managing live audio feeds, microphones, and broadcast mixes in real time. This experience strengthened my ability to adapt quickly, troubleshoot fast, and deliver reliable audio in demanding environments.
Now I focus on building engaging soundscapes for games, trailers, and interactive media, bringing both creative artistry and technical expertise to every project.
Education
Year | School | Course |
---|---|---|
2023 | School of Video Game Audio | Wwise |
2019 | Pluto School of Sound Design and Production | Sound Engineering |