Specializes in:

Game audio

Other skills

Field Recording, implementation, voice direction

Contact Matthew Grimm

You do not have permission to view this form.

You need to login or register to bookmark/favorite this content.


FAQ, About


Sound designer | USA | California

I started off my audio career in 2003 working in music recording and post production studios. I had always been a gamer with obvious interests in game audio. I worked my way into the industry freelancing for pinball and arcade cabinet makers, recording and editing dialog and sound effects. Soon there after I parlayed my skills into console game audio development working on titles such as Mortal Kombat, Wrestlemania and Fight Night. After several years of freelancing I landed a Senior Sound Designer position at Midway Games, which was later acquired by Warner Bros. and became Netherrealm Studios. I then moved on to indie and mobile development for a time as Audio Lead at Phosphor Games. My desire to move back to larger and more in depth projects lead to my work on Killer Instinct for Microsoft and to my current position as Senior Sound Designer at Sledgehammer Games.


Year Project name Client Role
2017 Call of Duty: WWII Senior Sound Designer
2016 Killer Instinct Microsoft Senior Sound Designer
2015 Nether Audio Lead
2014 Mortal Kombat Senior Sound Designer


Year Award Awarded for
2018 MPSE Outstanding Achievement in Audio
2018 GANG Best Sound Design

Share this portfolio