Specializes in:Game audio
Other skillsGame Audio Integration, Dialog Editing, Mix
Highlighted references• Madam Fay’s Fortunes, WildStar
• Shade’s Eve Holiday Event Voice Over Processing Design, WildStar
About Michelle (Hebert) ThomasSound designer | USA | California
I’ve been in the Video Game industry for 7+ years. I’ve worked my way up through interacting with players as a Game Master and assuring quality as a QA tester. I was an Audio Specialist working with content designers to design and implement SFX and VO. My organization skills and ability to pick up new tools with minimal training puts me above the rest.
Aside from proprietary tools, I am certified in using Audiokinetic’s Wwise. I have experience in using Autodesk’s Softimage, Sony’s Soundforge, and Avid’s Protools. Additionally, I am familiar with project and bug tracking in JIRA, and utilizing internal file and asset management with Perforce.
|2014||WildStar||Carbine Studios||Audio Integration, Sound Design, Localization Assistance|
|2009||Cal State Fullerton||Theatre, Emphasis Audio Design|