Official website
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Experience

Professional

Specializes in:

Game audio

Other skills

Game Audio Integration, Dialog Editing, Mix

Highlighted references

• Madam Fay’s Fortunes, WildStar
• Shade’s Eve Holiday Event Voice Over Processing Design, WildStar

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Soundlister

FAQ, About

About Michelle (Hebert) Thomas

Sound designer | USA | California

I’ve been in the Video Game industry for 7+ years. I’ve worked my way up through interacting with players as a Game Master and assuring quality as a QA tester. I was an Audio Specialist working with content designers to design and implement SFX and VO. My organization skills and ability to pick up new tools with minimal training puts me above the rest.

Aside from proprietary tools, I am certified in using Audiokinetic’s Wwise. I have experience in using Autodesk’s Softimage, Sony’s Soundforge, and Avid’s Protools. Additionally, I am familiar with project and bug tracking in JIRA, and utilizing internal file and asset management with Perforce.

Credits

Year Project name Client Role
2014 WildStar Carbine Studios Audio Integration, Sound Design, Localization Assistance
More credits on IMDB

Education

Year School Course
2009 Cal State Fullerton Theatre, Emphasis Audio Design

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