Experience
ProfessionalOther skills
Game Audio Integration, Dialog Editing, MixHighlighted references
• Madam Fay’s Fortunes, WildStar• Shade’s Eve Holiday Event Voice Over Processing Design, WildStar
Contact Michelle (Hebert) Thomas
About Michelle (Hebert) Thomas
Sound designer | USA | CaliforniaI’ve been in the Video Game industry for 7+ years. I’ve worked my way up through interacting with players as a Game Master and assuring quality as a QA tester. I was an Audio Specialist working with content designers to design and implement SFX and VO. My organization skills and ability to pick up new tools with minimal training puts me above the rest.
Aside from proprietary tools, I am certified in using Audiokinetic’s Wwise. I have experience in using Autodesk’s Softimage, Sony’s Soundforge, and Avid’s Protools. Additionally, I am familiar with project and bug tracking in JIRA, and utilizing internal file and asset management with Perforce.
Credits
Year | Project name | Client | Role |
---|---|---|---|
2014 | WildStar | Carbine Studios | Audio Integration, Sound Design, Localization Assistance |
Education
Year | School | Course |
---|---|---|
2009 | Cal State Fullerton | Theatre, Emphasis Audio Design |