AboutSound designer | SkewSound | USA | Oregon
Nick is a seasoned veteran of professional audio. Creating soundscapes that enhance the experience is what he is passionate about. Having worked in interactive as well as linear media makes him well versed for any project. He graduated with honors in 2008 from the Berklee College of Music with a B.M. in Music Production & Engineering.
In early 2014, after years in the AAA game world, he founded SkewSound with three like-minded audio professionals. SkewSound creates handcrafted audio for games, film, television, and the web.
|2015||Our Journey Home||Stillmotion||Sound Design & Audio Engineer|
|2014||Chariot||Frima Studios||Sound Designer|
|2016-2019||Grim Dawn||Crate Entertainment||Sound Designer|
|2016||Headmaster||Frame Interactive||Sound Designer|
|2016||Knee Deep||Prologue Games||Sound Designer, Audio Implementation|
|2020||Disintegration||V1 Interactive||Sound Designer, Dialogue Editor, Foley Artist, Mixing|
|2020||Risk of Rain 2||Hopoo Games||Lead Sound Designer, Audio Implementation|
|2020||Signs of the Sojourner||Echodog Games||Lead Sound Designer, Audio Implementation|
|TBD||Praey for the Gods||No Matter Studios||Sound Designer|
|2017||Gigantic||Motiga Games||Sound Designer|
|2019||Crackdown 3||Microsoft||Sound Designer|
|2008||Berklee College of Music||Music Production & Engineering|