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Experience
ProfessionalOther skills
Integration via Wwise, Fmod and Elias, Sound Design, Trailer CuttingHighlighted references
• Enderal, SureAI• Cubiverse, Ludamus
About Philipp Kapusta
Composer | GermanyHighly motivated, teamwork loving, self-taught game composer and sound designer who studied game design. Passion adaptive game audio scores, additional experience in sound design, mixing and implementation into game engines.
Credits
| Year | Project name | Client | Role |
|---|---|---|---|
| 2016 | Enderal | SureAI | Sound Designer, Composer |
| 2016 | Cubiverse | Ludamus | Composer, Sound Designer, Foley Artist |
| 2015 | Magical Potions | Composer, Sound Designer, Foley Artist | |
| 2014 | Ultrasound | Composer, Sound Designer, Foley Artist |
Awards
| Year | Award | Awarded for |
|---|---|---|
| 2016 | German Computer Game Awards 2016 | Best newcomer Concept (Game: Cubiverse) |
| 2015 | 3rd place Visionaire Engine Adventure Game Contest 2015 | Game: Magical Potions |
Education
| Year | School | Course |
|---|---|---|
| 2016 | Mediadesign University | B. Sc. Game design |
| 2015 | National University of Singapore | Introduction to Classical Music Composition (online) |
| 2015 | Yale University | Introduction to Classical Music (online) |
| 2014 | Berklee College of Music | Introduction to Music Production (onlien) |
| 2014 | Berklee College of Music | Developing Your Musicianship (online) |
| 2014 | Berklee College of Music | Songwriting (online) |
| 2014 | Berklee College of Music | Jazz Improvisation (online) |










