About Vlad CiolanSound designer | Ubisoft | Romania
I was born in the late spring of 1989. I started playing and studying guitar at 16, and took sound and music production as main tools of artistic expression in 2010. My main objective both in sound design and music is to bring about a sense of clarity to audio in commercial applications. While sense relates to how well the music expresses the main idea of its application, clarity refers to overall quality of the audio that is to be achieved with various techniques.
|2014||Snowdown Fun||Charge Studios||Sound Design, Music Producer|
|2014||Arched Pathways||Charge Studios||Sound Design, Music Producer|
|2014||Bubble Shooter Galaxy Defense||Charge Studios||Sound Design, Music Producer|