Experience
VeteranOther skills
Principal Audio Designer, Music/VO Direction, Scheduling/Project ScopeHighlighted references
• Killer Instinct• Doom
• Sunset Overdrive
Contact Zachary Quarles, MPSE
About Zachary Quarles, MPSE
Audio director | UKAfter working in the Doom and Quake mod scenes for several years, I was hired in 2000 by Wisconsin-based developer Raven Software. While at Raven, I worked on titles such as: Star Trek: Elite Force, Jedi Knight: Jedi Outcast, Soldier of Fortune II, X-Men: Legends, X-Men: Legends II, Marvel Ultimate Alliance, and Quake 4.
In 2006, I picked up stakes and moved to Chicago to accept the position of studio audio director for Day 1 Studios. In this position I interacted with the programming staff to incorporate audio within the proprietary Day 1 engine and tool suite, oversaw the audio “vision” for every title, worked with in-house sound personnel, created loads of content, worked with contractors, planned out work schedules and budget requirements, and generally went insane.
In 2009, I was approached by id Software to head up the audio for the latest incarnation in the Doom franchise, so I moved to Texas to create some demon sounds.
In 2012, I decided I hadn’t moved enough; so decided to head to the Pacific Northwest to take an Audio Director position at Microsoft. I loved both the organization and the area.
Now…in 2019, I took a BIG leap and moved to the United Kingdom to be the Principal Audio Designer for the Fable franchise at Playground Games! I am still figuring out how to drive on the left side of the street.
Credits
Year | Project name | Client | Role |
---|---|---|---|
2016 | Doom | Zenimax/id Software | Additional Audio |
2016 | Killer Instinct: Season 3 | Microsoft Studios | Audio Director |
2015 | Killer Instinct: Season 2 | Microsoft Studios | Audio Director |
2014 | Sunset Overdrive | Microsoft Studios | Sound Designer |
2013 | Killer Instinct: Season 1 | Microsoft Studios | Sound Supervisor |
2014 | D4: Dark Dreams Don’t Die | Microsoft Studios | Sound Supervisor |
2013 | Cloud Spin | Microsoft Studios | Sound Designer |
2013 | Ascend: Hand of Kul | Microsoft Studios | Sound Designer |
2013 | Galactic Reign | Microsoft Studios | Sound Designer |
2012 | Chapman | Chapman Films | Musical Sound Designer |
2011 | RAGE | Zenimax/id Software | Sound Designer |
2011 | F.3.A.R. | Warner Bros Interactive | Sound Designer |
2008 | Fracture | Lucasarts | Audio Director |
2009 | Wolfenstein | Zenimax/Raven Software | Sound Designer |
2006 | Marvel: Ultimate Alliance | Activision/Raven Software | Sound Designer |
2005 | Quake 4 | Activision/Raven Software | Audio Lead |
2004 | X-Men Legends | Activision/Raven Software | Sound Designer |
2002 | Soldier of Fortune II: Double Helix | Activision/Raven Software | Audio Lead |
2016 | Recore | Microsoft Game Studios | Sound Design |
2017 | Super Lucky’s Tale | Microsoft Game Studios | Additional Sound Design (uncredited) |
2018 | Crackdown 3 | Microsoft Game Studios | Sound Design |
2018 | Arkhangel: The House of the Seven Stars | Winter Night Games | Creative Director |