Specializes in:Game audio
Other skillsPrincipal Audio Designer, Music/VO Direction, Scheduling/Project Scope
Highlighted references• Killer Instinct
• Sunset Overdrive
About Zachary Quarles, MPSEAudio director | UK
After working in the Doom and Quake mod scenes for several years, I was hired in 2000 by Wisconsin-based developer Raven Software. While at Raven, I worked on titles such as: Star Trek: Elite Force, Jedi Knight: Jedi Outcast, Soldier of Fortune II, X-Men: Legends, X-Men: Legends II, Marvel Ultimate Alliance, and Quake 4.
In 2006, I picked up stakes and moved to Chicago to accept the position of studio audio director for Day 1 Studios. In this position I interacted with the programming staff to incorporate audio within the proprietary Day 1 engine and tool suite, oversaw the audio “vision” for every title, worked with in-house sound personnel, created loads of content, worked with contractors, planned out work schedules and budget requirements, and generally went insane.
In 2009, I was approached by id Software to head up the audio for the latest incarnation in the Doom franchise, so I moved to Texas to create some demon sounds.
In 2012, I decided I hadn’t moved enough; so decided to head to the Pacific Northwest to take an Audio Director position at Microsoft. I loved both the organization and the area.
Now…in 2019, I took a BIG leap and moved to the United Kingdom to be the Principal Audio Designer for the Fable franchise at Playground Games! I am still figuring out how to drive on the left side of the street.
|2016||Doom||Zenimax/id Software||Additional Audio|
|2016||Killer Instinct: Season 3||Microsoft Studios||Audio Director|
|2015||Killer Instinct: Season 2||Microsoft Studios||Audio Director|
|2014||Sunset Overdrive||Microsoft Studios||Sound Designer|
|2013||Killer Instinct: Season 1||Microsoft Studios||Sound Supervisor|
|2014||D4: Dark Dreams Don’t Die||Microsoft Studios||Sound Supervisor|
|2013||Cloud Spin||Microsoft Studios||Sound Designer|
|2013||Ascend: Hand of Kul||Microsoft Studios||Sound Designer|
|2013||Galactic Reign||Microsoft Studios||Sound Designer|
|2012||Chapman||Chapman Films||Musical Sound Designer|
|2011||RAGE||Zenimax/id Software||Sound Designer|
|2011||F.3.A.R.||Warner Bros Interactive||Sound Designer|
|2009||Wolfenstein||Zenimax/Raven Software||Sound Designer|
|2006||Marvel: Ultimate Alliance||Activision/Raven Software||Sound Designer|
|2005||Quake 4||Activision/Raven Software||Audio Lead|
|2004||X-Men Legends||Activision/Raven Software||Sound Designer|
|2002||Soldier of Fortune II: Double Helix||Activision/Raven Software||Audio Lead|
|2016||Recore||Microsoft Game Studios||Sound Design|
|2017||Super Lucky’s Tale||Microsoft Game Studios||Additional Sound Design (uncredited)|
|2018||Crackdown 3||Microsoft Game Studios||Sound Design|
|2018||Arkhangel: The House of the Seven Stars||Winter Night Games||Creative Director|