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Specializes in:

Game audio

Other skills

Composing, sound design, implementation, & adaptive music systems

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About Zander Hulme

Audio director | Zander Hulme Music | Australia

Zander Hulme is a games composer and sound designer, and founder of game audio company Supertonic. He specialises in interactive music systems and technical sound design for indie games, striving to immerse players in dynamic game worlds. Zander is an active member in the local game development community, talking at local and international events (including GDC, GCAP and PAX Aus), and helping run a community group for aspiring game sound professionals. As well as working on Aussie indie games like Steppy Pants and Sling Kong, his work in animated films has also won awards and screened at renowned international festivals such as Festival de Cannes and Bristol Encounters Short Film Festival.


Year Project name Client Role
2016 Steppy Pants Super Entertainment Sound designer
2016 Pandora’s Books Smithsoft Composer, sound designer
2015 Sling Kong Protostar Composer
2015 Benjamin Goes to a Swingers’ Party (Animated Short) Declan Byrne Composer
2012 Barbouillageville (Animated Short) Declan Byrne & Connor Johnston Composer
2017 Gerrymander: Rig the Election Good Egg Games Composer, sound designer
2017 Bounce House Twice Different Composer, sound designer
2017 Millionaire’s Run Code Heroes Composer
2017 Flick Heroes Storm Giant Studios Composer
2017 Zombie Nom Nom Cratesmith Game Assembly Composer, sound designer
2017 Astro Crash Affable Games Sound designer


Year Award Awarded for
2016 Chosen as one of Apple’s top 10 iOS games of the year Steppy Pants
2016 Honourable mention for Excellence in Audio, Australian Game Developer Awards Pandora’s Books
2016 Pro Division winner of Brisbane’s 48-Hour Game Making Challenge Help, We Summoned a Love Giant!
2016 Best Animation, West End Film Festival Benjamin Goes to a Swingers’ Party


Year School Course
2013 Queensland University of Technology Bachelor of Music, Sound Engineering Major

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