
Experience
VeteranOther skills
Sound Design, Implementation, Mixing, Mastering, Production, Clean UpHighlighted references
• SciPlay – Principal Composer/Sound Designer for all in-house products including slots, bingo and other hyper casual games!• Playfirst – The Mortal Instrumentals: City of Bones – Composer/Sound Designer for the iOS game based on the book and film!
• Particle City – TitanFall Assult – Sound Editor/Sound Designer/Implementor for the mobile game based on the TitanFall IP!
Contact Nathan Madsen
About Nathan Madsen
Composer | Madsen Studios LLC | USA | TexasI’m an Austin, TX based professional composer-sound designer who has supported over 870 projects in the video game, anime, web design and indie film markets. During the day, I’m a Principal Composer/Sound Designer for SciPlay and, during the night, I run my own audio production company. My audio has been heard on video games, films, commercials, websites, stage productions and has supported major brands such as Dragon Ball Z, Afro Samurai, Playboy, Dean Martin, Ninjatown, The Mortal Instruments: City of Bones, Monopoly, Game of Life, LEGO, Clue and MechWarrior. My services and rates are flexible enough to work with teams of all kinds of budgets, sizes and needs plus I’ve got a 15 year track record to back it all up.
Credits
Year | Project name | Client | Role |
---|---|---|---|
2010 | LEGO Universe | NetDevil | Lead Composer/Sound Designer |
2010 | Ninjatown: Trees of Doom! | Venan Entertainment | Composer/Sound Designer |
2020 | Dragon Ball Z Super | FUNimation | Sound Editor, Sound Designer, Music Editing, Mixing and Mastering Engineer |
2021 | SkateBird | GlassBottomGames | Composer/Sound Designer |
2007 | Mushishi | FUNimation | Composer/Sound Designer |
Education
Year | School | Course |
---|---|---|
2005 | Texas Christian University | Masters Degree – Music |
2002 | Oklahoma Bapt. University | Bachelors Degree – Music Ed |