Experience
ProfessionalOther skills
Game audio integration, recording, mixing, scriptingHighlighted references
β’ It Takes Two – Hazelightβ’ Shadow of the Tomb Raider – Eidos Montreal
Contact Anne-Sophie Mongeau
About Anne-Sophie Mongeau
Sound designer | CanadaI am an experienced and skilled sound designer with a passion for game audio. It resonates perfectly with both my creative and technical inclinations, and allows me to put into application my artistic thinking and problem solving reasoning.
I currently work as Senior Sound Designer at Hazelight (Stockholm).
I previously worked as sound designer on Shadow of the Tomb Raider at Eidos Montreal.
My passion for sound brings me to experiment with various tools, which means I’ll sometimes be editing and processing sounds in my DAW, sometimes working on procedural audio in Pure Data or Max/MSP, sometimes coding for audiovisual installations. I find any creative process involving audio greatly rewarding, but what I enjoy the most is contributing to bringing a videogame to life with outstanding audio content, and collaborating with the game development team so that our aligned visions can create something truly unique and original.
I also believe in sharing knowledge and learning from my fellow audio professionals, so I put together a blog [annesoaudio.com] where I talk about game audio as well as other digital art topics which I think can be helpful to the community, and I have contributed actively to other important audio blogs such as the Audiokinetic Blog, A Sound Effect and The Sound Architect.
Credits
Year | Project name | Client | Role |
---|---|---|---|
2016 | Livelock | Tuque Games | Sound Designer, Integration (Wwsie) |
2015 | Leap of Fate | Clever-Plays | Sound Designer, Integration (FMOD) |
2014 | Castle Story | Sauropod Studio | Sound Designer |
2014 | Big Action Mega Fight! | Double Stallion | Sound Designer |
2018 | Shadow of the Tomb Raider | Eidos Montreal | Sound Designer |
2021 | It Takes Two | Hazelight | Senior Sound Designer |
Awards
Year | Award | Awarded for |
---|---|---|
2016 | SIMA Award | Best Sound Editing – Transit Zone Documentary (Dir. Frederik Subei) |
2014 | Casual Connect USA | Best Audio Award – Big Action Mega Fight! Game (With Vibe Avenue) |
2014 | Elektra – MUTEK | EM15 | Finalist – Audiovisual creation contest (The Crystal Interface) |
2014 | FRQSC | Prestigious Scholarship |
2019 | NAVGTR Award | Use of Sound, Franchise β Shadow of the Tomb Raider |
2019 | G.A.N.G Awards | Nomination for Audio of the Year β Shadow of the Tomb Raider |
2019 | G.A.N.G Awards | Nomination for Sound Design of the Year β Shadow of the Tomb Raider |
2019 | G.A.N.G Awards | Nomination for Best Cinematic Custscene Audio β Shadow of the Tomb Raider |
2018 | Golden Joystick Awards | Nomination in Best Audio for Shadow of the Tomb Raider |
Education
Year | School | Course |
---|---|---|
2015 | University of Edinburgh | MSc Sound Design |
2014 | University of Montreal | B.A. Music Technology |