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Specializes in:

Game audio

Other skills

Game Audio, Sound Design, Field Recording, Audio Post Pro

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FAQ, About

About Daniel Meuser

Sound designer | Germany

Im a Sound Designer from Germany specialized in interactive and game audio. In my Bachelor Project I developed as an early developer a 3d-Audio-Productionpileline for a VR-Experience I did on the Oculus Rift platform. In 2017 I started working in the game industry where I worked on Cryteks Hunt: The Showdown. I have worked on short movies and feature films too whether its providing evocative SFX, re-recording atmos and foleys sounds or delivering mixdowns the cinema in Post-Pro. I have started to produce my own SFX libraries lately and written articles of my work for microphone manufactures like “Lewitt”.


Year Project name Client Role
2017 Hunt:The Showdown Sound Designer
2018 Die Flaschenpost Insel Sound Designer, Fieldrecordist, Foley Actor, Audio Editor
2018 Golden Record Sound Designer, Field Recordist, Audio Editor
2018 Autumn Forest Vol. 01 Producer, Fieldrecordist, Audio Editor


Year School Course
2017 h-da Sound & Music Production (BA)

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