About Daniel MeuserSound designer | Germany
Im a Sound Designer from Germany specialized in interactive and game audio. In my Bachelor Project I developed as an early developer a 3d-Audio-Productionpileline for a VR-Experience I did on the Oculus Rift platform. In 2017 I started working in the game industry where I worked on Cryteks Hunt: The Showdown. I have worked on short movies and feature films too whether its providing evocative SFX, re-recording atmos and foleys sounds or delivering mixdowns the cinema in Post-Pro. I have started to produce my own SFX libraries lately and written articles of my work for microphone manufactures like “Lewitt”.
|2017||Hunt:The Showdown||Sound Designer|
|2018||Die Flaschenpost Insel||Sound Designer, Fieldrecordist, Foley Actor, Audio Editor|
|2018||Golden Record||Sound Designer, Field Recordist, Audio Editor|
|2018||Autumn Forest Vol. 01||Producer, Fieldrecordist, Audio Editor|
|2017||h-da||Sound & Music Production (BA)|