
Experience
ProfessionalOther skills
Game Audio, Sound Design, Field Recording, Audio Post ProContact Daniel Meuser
About Daniel Meuser
Sound designer | GermanyIm a Sound Designer from Germany specialized in interactive and game audio. In my Bachelor Project I developed as an early developer a 3d-Audio-Productionpileline for a VR-Experience I did on the Oculus Rift platform. In 2017 I started working in the game industry where I worked on Cryteks Hunt: The Showdown. I have worked on short movies and feature films too whether its providing evocative SFX, re-recording atmos and foleys sounds or delivering mixdowns the cinema in Post-Pro. I have started to produce my own SFX libraries lately and written articles of my work for microphone manufactures like “Lewitt”.
Credits
Year | Project name | Client | Role |
---|---|---|---|
2017 | Hunt:The Showdown | Sound Designer | |
2018 | Die Flaschenpost Insel | Sound Designer, Fieldrecordist, Foley Actor, Audio Editor | |
2018 | Golden Record | Sound Designer, Field Recordist, Audio Editor | |
2018 | Autumn Forest Vol. 01 | Producer, Fieldrecordist, Audio Editor |
Education
Year | School | Course |
---|---|---|
2017 | h-da | Sound & Music Production (BA) |